The worst kind of an Internet-herpaderp. Internet-urpo pahimmasta päästä.

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Joined 3 years ago
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Cake day: July 24th, 2023

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  • Telltales Batman is on my TODO list, gotta get on that. IMO the first TT Borderlands was fairly fun, haven’t touched the second season.

    It’s been several years since I played LiS, so the details of the game are a bit hazy. I recall it feeling bit lame on the beginning, but it did ramp up quite a bit towards the end. The beginning was (mostly) some school drama, like some girls acting like absolute brats and dealing with that.

    The first episode is free on steam, btw. If you’re on the fence, try it out before purchase.


  • I’ve only played through the first LiS “season”, it’s all right. Gameplay is pretty similar to Telltale’s Walking Dead/Wolf Among Us/etc -if you enjoyed those, you probably will enjoy LiS.

    If you aren’t familiar with Telltale’s games, theyre “adventure games”. Quotes because they don’t really have a “verb menu” or inventory puzzles etc like the traditional point&click adventure games. They’re more of a interactive stories with few branching paths/choices, kinda walking-sim adjacent ish.

    I’d recommend the Walking Dead or Wolf Among Us over Life is strange, but it isn’t bad either.





  • it’s kinda wild, they duplicated the data several times to supposedly help loading times on mechanical hdd’s. I guess to keep data sequential and minimize seeks?

    And yet, I guess it was technically true:

    Our testing shows that for the small percentage of players still using mechanical hard disk drives, mission loading times have only increased by a few seconds in the worst cases.

    I don’t know how long the loading times in the game are, as I don’t play this. But surely +/- few seconds is negligible vs 130 GB duplicated data.






  • depends. high refresh rate is great if you play fast moving games. The difference is pretty much “same” as 30->60 when going from 60 to 120, for example. After seeing something at eg. 120 fps, “60 feels like 30, kinda” - just a personal observation.

    For turn based 4x games, isometric rpg’s etc, probably won’t make much of a difference.

    FPS, racing, etc fast? yea, it’s great.

    edit: if you’re a movie enthusiast, 144 Hz screen might make sense if you watch a lot of stuff which is 24 fps. As 144 (and 120, for that matter) divide evenly with 24, making the tiny judder go away compared to 60 Hz screen.








  • up to personal taste, to me it’s mostly about implementation. All motion blur isn’t terrible, but when it’s terrible, it’s really bad. Some older games had really odd stepping in it, or everything had a trailing blur of same length regardless of how fast the objects were moving, or motion blur is calculated at different fps/shutter speed than the game runs so the blur is either too long/short/fucky.

    Mostly I’m about the fov being the dealbreaker here. My eyes start to hurt with narrow fov’s, feels like I’m straining something somehow. I usually go with something between 90-100, 110 in some rare cases.

    edit:

    oh, maybe I misunderstood the question: I mean, I agree it’s a dealbreaker. Just “FFS”'ing because it’s not an option.