Source images are from these comparisons: https://www.nvidia.com/en-us/geforce/news/dlss5-breakthrough-in-visual-fidelity-for-games/
Specifically this one and this one
The character’s left eye, with pupils lined up: https://cdn.imgchest.com/files/83c6074a5523.mp4
The same eye, with both images brightened by moving the gamma to 2.5 on gimp: https://cdn.imgchest.com/files/1075c95c9b97.mp4
The right eye: https://cdn.imgchest.com/files/eaa2f6c8ed22.mp4
Brightened again, this one is quite dark in the original: https://cdn.imgchest.com/files/11a232575d4b.mp4
The character’s lips: https://cdn.imgchest.com/files/9e811f853497.mp4
And brightened: https://cdn.imgchest.com/files/a5df3144d595.mp4


I do think there is a real possibility to do something interesting with that idea - Hellblade could probably use it well - but seeing it marketed for stuff like the Elder Scrolls and Fifa is way off from that
The Elder Scrolls would be interesting if it was touching up Morrowind graphics. Like instead of a remaster, they did a minimum-effort re-release based on OpenMW, but included official text-to-speech and style-transfer models. Bind a toggle key so you can activate CHIM mode and see the generic imperial male face beneath the actor telling you a little story.
Admittedly the dice-roll combat would be even sillier as fake live action. A playable version of those Oblivion skits.