Uh huh…

  • FauxLiving@lemmy.world
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    10 hours ago

    I get your point, I don’t think it looks very good on the whole and I almost certainly won’t use it.

    However, the direction that they’re going in inserting it earlier in the rendering chain seems a bit more promising than simply taking a low-res output and making it bigger.

    I could easily see having the ability to add properties of materials/shaders which would exclude them from the process. An artist may not care too much about how the grass is enhanced they may want to disable it for parts of a character’s model or set pieces in the world.

    That kind of thing isn’t really possible with DLSS as it stands now (and probably isn’t possible with DLSS 5), but the idea of attacking the problem earlier in the rendering sequence is interesting.