There’s something similar for Genshin Impact and Honkai: Star Rail. In their case it lets those games run on Linux without any other rain dancing needed. And both work very well, the last time I checked.
IIRC, they also disable or omit some or the telemetry and privacy-invasive stuff. (I mean, why not… if they get found, the full weight of the overpaid lawyers they sic on you will behave as if you did far worse).
I’m guessing it makes the licensing less of a gray area.
You can’t redistribute blizzard’s game, so it makes patches harder to distribute. Some get around it by just distributing the patch, but it’s hard to find that specific version of WoW legally.
Make your own game client, and have people source their own data files.
I don’t understand the point of remaking the client. anyone able to explain the benefits of this?
the server itself can and already has been done with Trinity or mangos. why is the client being redone now?
There’s something similar for Genshin Impact and Honkai: Star Rail. In their case it lets those games run on Linux without any other rain dancing needed. And both work very well, the last time I checked.
IIRC, they also disable or omit some or the telemetry and privacy-invasive stuff. (I mean, why not… if they get found, the full weight of the overpaid lawyers they sic on you will behave as if you did far worse).
No idea if this client does similar, though.
Legitimately laughed at this. That’s how I will refer to such debugging antics in the future.
Makes my day when my weird sense of humour gets a reaction. Thanks. 😄
You’re asking this question in the Linux Gaming community? How many native Linux ports have there been before?
I’m guessing it makes the licensing less of a gray area.
You can’t redistribute blizzard’s game, so it makes patches harder to distribute. Some get around it by just distributing the patch, but it’s hard to find that specific version of WoW legally.
Make your own game client, and have people source their own data files.