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Cake day: April 14th, 2025

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  • Ultima, if it counts, are some of my favorite games of all time. In particular, I love Ultima 1’s bite-sized first-person dungeons that you do in between overworld exploration – the rewards you get versus the time spent make them a retro dopamine hit. Ultima 4 has you going through first-person tailor-made around eight thematic moral vices. Since the stat-boosting orbs of virtue you’d find at the end of the dungeon respawned, I had fun going back in and further boosting my stats.

    Daggerfall is my favorite Elder Scrolls game. People complain that the dungeons are labyrinthine and take hours to finish, but I absolutely love that (with QoL mods). I tend to roll up non-magic characters who are good at climbing, and I feel like a proper Tomb Raider-esque explorer.

    I’ve been gradually working through the old Might and Magic games. I really enjoy the “scavenger hunt” gameplay loop of that series with how you’re given riddles in the environment to figure out where to go next. I just wish they were a little shorter, so I get the feeling that The Bard’s Tale trilogy will be even more up my alley when I get to them.

    I did try Wizardry 1-5, minus 4, and found them all really repetitive, even for the time they came out. You just kill a wizard and draw maps and there’s not much else going on with it. I’d love to try the later games someday, though.

    For modern games, I haven’t played Etrian Odyssey yet, but I did play The Dark Spire on DS, from the same developers, and loved the dark tone and horror-esque art direction.


  • It’s impossible to pick out just five of the most important games ever, but I’d try to pick games that have important historical significance, have some degree of genre diversity, all while still being fun and thought-provoking games you’ll always want to pick back up.

    1. Ultima IV.
    spoiler

    The first RPG that wasn’t a giant dungeon-crawling grindfest where you slay a wizard at the end. It has a big open world, fun NPC interactions, and fun tactical RPG gameplay for the time. Has a really good philosophical storyline that is integrated with the game mechanics, and it shows how creativity can form under constraints. Another good option would have skipped to the SNES era with Final Fantasy VI, which is slightly less retro but is more approachable and has an equally compelling story with stronger replay value and tons of mods/romhacks.

    1. Resident Evil 2.
    spoiler

    One of the problems with choosing only five of the most important games is that the horror genre and the point-and-click adventure genre both are important in the history of gaming, but there isn’t room for both. Resident Evil 2 blends both genres exquisitely in a really compelling, but also endearing B-movie story with lovable characters. The Walking Dead would have been another option, but it doesn’t really have gameplay and it strays far enough away from the adventure genre that it doesn’t serve as a good example.

    1. Flower.
    spoiler

    The Indie Revolution was an important era of gaming history, and motion controls were really big back then. Beautiful, subtle story about overcoming depression. Roger Ebert was wrong and video games could be art. Any indie game during the Indie Revolution golden era (August 2008-September 2015) would fit here, but I picked Flower because, at the time, it challenged what people’s expectations of what a video game was supposed to be. Games don’t have to be challenging or about fighting to be legitimate. Doesn’t have a ton of replay value, but it’s the sort of game you’ll always come back to during hard times. Barely beat out Stardew Valley, which is longer and has more replay value but isn’t an “art game,” which was very much the zeitgeist of the era, and Celeste which, in addition to having a beautiful ludonarrative story like Flower, would have also been a good mascot for speedrunning communities, but was created post-indiepocalypse and therefore isn’t a good example of the era.

    1. Nier Automata.
    spoiler

    A really engaging action-focused game with a good story and tons of replay value. Bloodborne and Bayonetta would have also been good choices, but I ultimately went this one because you’ll spend more time on it, and there’s a co-op mod. It does make this list RPG-heavy, but it’s hard to find a pure action game with as much replay value and attention to the plot. It’s still a skills-based game and none of the RPG mechanics will save you on the hardest difficulty.

    1. Baldur’s Gate III.
    spoiler

    I would put an open-world, choice-based game here. Even though BG3 is not a true open-world game, it has many the sandbox features open-world players like short of a fun physics system. It’s the third entry in the series, but the game doesn’t expect you to have played the first two games. Great mod support. I didn’t choose other popular open-world/open-zone games because many have paper-thin quests that lack player agency (Daggerfall, half of Oblivion, Skyrim, Dragon Age: Inquisition, Breath of the Wild), don’t work as a standalone experience (any of the Mass Effect Trilogy, the Witcher 3), are amazing but too small in scale to be good representatives (KOTOR, Dragon Age: Origins, Deus Ex), are too controversial (Grand Theft Auto, which railroads you into being a bad guy) or have a strong open world and player choices but terrible gameplay (Morrowind). I gave BG3 the edge over Cyberpunk and Fallout: New Vegas due to built-in co-op and endless replay value that would last a lifetime.

    If this were a top 10 list, I would add Fallout: New Vegas (for a purer open-world sandbox experience), Super Mario Galaxy (a 3D platformer in a well-known franchise with a strong story), Celeste(the pinnacle of 2D platformers and speedrunners love it), Minecraft(an important social game with constructive cooperative mechanics), and Stardew Valley (best cozy game representative).


  • I’m trans and I see where you’re coming from. I was boycotting the game ahead of launch because I didn’t want to support J.K. Rowling, who has based her career off of making our lives harder.

    But…it’s been two years. We lost the battle. The boycott led to the Streisand effect and the game sold insanely well. Trans people got a ton of negative press converage. We were all made out to be intolerant and cruel because one trans person said something that made the GirlfriendReviews lady cry. It seemed like after that, GamerGate 2 went into effect and so many games with diversity are getting preemptively reviewbombed, like Dragon Age: The Veilguard, leading to layoffs and shuttered development teams, while games like Black Myth Wukong with a known sexist director are insanely popular.

    Hogwarts Legacy seems like such a small issue now. Now it’s 2025 and we’re quickly losing all our rights in an ongoing Constitutional crisis. These days, while I’d prefer if cis people buy the game used and add disclaimers to the posts they make about it, I’m too exhausted to care about the Wizard game and who chooses to play it.