I think I played whichever one was on my Amiga waaaay back in the day, and whichever one was on PS3 for a bit. I was also a big fan of some of the Might and Magic games, which I feel were something of a bridge between the old dungeon crawlers and something like Morrowind.

Anyway I was thinking of trying one out again. Any recommendations, maybe one with modern QOL features to ease in?

I see there’s a remake of Wizardry 1(?) and remasters of the Etrian Odyssey games in the past couple years. I’m also kind of intrigued by Undernauts, which looks like it might throw a little Shin Megami Tensei flavor in?

  • dukemirage@lemmy.world
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    9 days ago

    Legend of Grimrock and Vaporum are supposedly pretty good. World of Horror looks sick and has a Junji Itō inspired spin. And there is a new release The Secret of Weepstone that’s very much inspired by the current resurgence of oldschool tabletop games.

    • Apeman42@lemmy.worldOP
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      8 days ago

      Ooh, I’m really digging the art style on Grimrock. It’s very reminiscent of the weird-looking old games, but so charming and slick about it.

      Weepstone also looks fantastic, like playing an AD&D sourcebook. Will definitely be trying that demo this weekend.

    • prole@lemmy.blahaj.zone
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      8 days ago

      World of Horror is pretty awesome, but I don’t think I would ever really lump it together with first person dungeon crawlers like Wizardry or Grimrock

  • mech@feddit.org
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    8 days ago

    The Elder Scrolls: Daggerfall was a complete mindfuck back then.
    Being able to walk, ride or fly through a continent the size of Europe, in 3D first person view, with different climate zones and seasons, buy a ship, turn into a vampire or werewolf, enter any house on the map and have NPCs react to what clothes you wear…
    There was nothing like it before, and its freedom and scope is unmatched till today.

  • dethedrus@lemmy.dbzer0.com
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    8 days ago

    It was literally the first RPG I ever played… in ye olden days of 1982. I stuck with the series until the end, but haven’t checked out the remake.

    Too much time playing a fan remake of a DOS game from 1993, Master of Magic.

  • scoobford@lemmy.zip
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    8 days ago

    I generally don’t enjoy dungeon crawlers very much, but Barony swallowed my life for several weeks recently. I highly recommend it.

  • VitoRobles@lemmy.today
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    8 days ago

    Thanks for not calling them blobbers, which is an awful name.

    I’ve been liking the term Dungeon RPG (DRPG) honestly

  • TestCaseInSpace@lemmynsfw.com
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    8 days ago

    The Super Famicom ports of the first three Wizardry titles have fan translations available on turnip trucks out there on the interwebs. Honestly great games that completely hold up if you’re willing to forgive their willingness to murder your parties. The remake of Wizardry 1 is fantastic but it’s very faithful in a warts & all sort of way to the Apple II version, as a matter of fact it’s running the Apple II version under the hood in a similar way to that Oblivion Remaster from earlier this year. I don’t know if this is still the case but when I played during early access you couldn’t strip equipment from dead characters before the temple failed to raise them and they got dusted, which made losing geared characters that much more painful. Can’t stress enough, a fantastic dungeon crawler though, if you like Darkest Dungeon or similar ‘march these folks to their death’ gameplay loops you’ll feel right at home

  • MystValkyrie@lemmy.blahaj.zone
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    8 days ago

    Ultima, if it counts, are some of my favorite games of all time. In particular, I love Ultima 1’s bite-sized first-person dungeons that you do in between overworld exploration – the rewards you get versus the time spent make them a retro dopamine hit. Ultima 4 has you going through first-person tailor-made around eight thematic moral vices. Since the stat-boosting orbs of virtue you’d find at the end of the dungeon respawned, I had fun going back in and further boosting my stats.

    Daggerfall is my favorite Elder Scrolls game. People complain that the dungeons are labyrinthine and take hours to finish, but I absolutely love that (with QoL mods). I tend to roll up non-magic characters who are good at climbing, and I feel like a proper Tomb Raider-esque explorer.

    I’ve been gradually working through the old Might and Magic games. I really enjoy the “scavenger hunt” gameplay loop of that series with how you’re given riddles in the environment to figure out where to go next. I just wish they were a little shorter, so I get the feeling that The Bard’s Tale trilogy will be even more up my alley when I get to them.

    I did try Wizardry 1-5, minus 4, and found them all really repetitive, even for the time they came out. You just kill a wizard and draw maps and there’s not much else going on with it. I’d love to try the later games someday, though.

    For modern games, I haven’t played Etrian Odyssey yet, but I did play The Dark Spire on DS, from the same developers, and loved the dark tone and horror-esque art direction.

  • Peaches@lemmy.today
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    8 days ago

    Etrian Odyssey series was all pretty interesting to me. Idk what changes the HD releases have, but I generally enjoyed playing the later ones compared to the earlier ones. Shin Megami Strange Journey and Labyrinth of Refrain/Galleria were interesting too.

  • BreakerSwitch@lemmy.world
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    8 days ago

    There’s actually a Wizardry mobile game that dropped recently that is technically a gacha game with permadeath, but is actually pretty good and I’ve yet to put a cent into it. Wizardry Variants Daphne. I wish the dungeon layouts were a little more complex, but I’m not that far

    • Krudler@lemmy.world
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      2 days ago

      Thanks for the recommendation, I gave it a try.

      I’ve been playing for almost 2 hours and tapping through endless interruptions and pointless dialog boxes.

      Does any of that ever change?

      What I want to do is walk through a dungeon and kill things & loot.

      • BreakerSwitch@lemmy.world
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        2 days ago

        It gets better, but that does continue to be a thing. Part of the reason it’s so heavy is a bit of a spoiler, so I’ll leave it to your discretion:

        Tap for spoiler

        After some point, you gain the ability to rewind time, and while things are fairly shippable on review, you’ll start having informed decisions to make that matter.

        That being said, either way the game is somewhat chatty. Even if it gets better, it never completely goes away.

        • Krudler@lemmy.world
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          2 days ago

          I appreciate that, I’m not dissing the game, but I don’t think I have the tolerance. I appreciate you saving me some time.

          The game is actually pretty cool, I just have never really liked story “getting in the way” of stuff.