

Some games, like Tarkov, are plagued with cheaters, but Linux plays no part in any of it.


Some games, like Tarkov, are plagued with cheaters, but Linux plays no part in any of it.


Doom ran at 100+ fps at 4k on my 1070ti with graphics maxed out. It’s hard to tell what optimization allows it, but the game runs way better than anything else that looks at least as good.


TBF, at the time, 800x600 was a pretty standard resolution. For gaming on a low-end PC, you might go down to 640x480 to get a better framerate, which wouldn’t look too bad on a CRT.


25 ports is a lot, but I can see anyone making music or streaming wanting this. Keyboard, mouse, microphone and camera (sometimes multiples of both,) controllers, phone, tablet, stream deck, external drives, etc.


People are voting with their wallets, and so far they’re ok with paying $80 for a game.


They’ve already moved away from Unity for their new games, but still have active, published games based on Unity that they can’t just drop entirely, and can’t develop for without it.


Make it P2P or player-hosted and then you don’t need to pay for server costs.
It’s not a AAA GaaS, there’s no real reason for them to host the games.


It hit the spot that Lethal Company held when that stopped being fun. They were clearly aiming for the same kind of game, but I don’t think they expected it to get the attention it got.
I agree that GOG should put out a Linux client to make things easier, but with Heroic as an alternative, getting the games working is pretty painless. The only thing that sucks there is that Heroic doesn’t update its Proton versions on its own.