Once you set up a console it’s pretty much hassle free after that, compared to a PC which needs variable amounts of fiddling per game.
On console you simply buy the game, download it and then play. If you must know how it runs you can find that on youtube/forums/reviews etc easily for the vast majority of games.
On PC unless you have the top line specs you need to research how the game will run for your specific hardware. There may not be any public details depending on how common your specific hardware is, how recent the game is, etc. Then you need to understand the spec list, which implies you know about CPU/GPU/RAM/SSD concepts & the hardware generations to know a rough estimate of performance comparing your PC to the spec list (if the developers bothered to put a note with the expected performance of the minimum & recommended tiers, which not many do.)
Let’s say you don’t give a shit about all of the above. You go ahead and just buy and download it. It may come with a stupid launcher that you hate. Especially if it automatically sets itself to run on the startup and/or needs you to have an account. Then you need to also fiddle with the launcher to make it work as you want.
Once you finally start the game you’ll have to tune the settings if you want more FPS, or the game looks bad. There you gotta know about resolutions, vsync, models, shadows, render distance, postprocessing, etc. You may not know what these do since it varies per game and its engine, so it’ll be a bunch of trial and error.
Finally you also need to deal with tweaking the mouse and keybinds (unless you buy separately a console controller).
Once you set up a console it’s pretty much hassle free after that, compared to a PC which needs variable amounts of fiddling per game.
On console you simply buy the game, download it and then play. If you must know how it runs you can find that on youtube/forums/reviews etc easily for the vast majority of games.
On PC unless you have the top line specs you need to research how the game will run for your specific hardware. There may not be any public details depending on how common your specific hardware is, how recent the game is, etc. Then you need to understand the spec list, which implies you know about CPU/GPU/RAM/SSD concepts & the hardware generations to know a rough estimate of performance comparing your PC to the spec list (if the developers bothered to put a note with the expected performance of the minimum & recommended tiers, which not many do.)
Let’s say you don’t give a shit about all of the above. You go ahead and just buy and download it. It may come with a stupid launcher that you hate. Especially if it automatically sets itself to run on the startup and/or needs you to have an account. Then you need to also fiddle with the launcher to make it work as you want.
Once you finally start the game you’ll have to tune the settings if you want more FPS, or the game looks bad. There you gotta know about resolutions, vsync, models, shadows, render distance, postprocessing, etc. You may not know what these do since it varies per game and its engine, so it’ll be a bunch of trial and error.
Finally you also need to deal with tweaking the mouse and keybinds (unless you buy separately a console controller).