

Instead of meters, your body tells you what’s going on: a growling stomach that might attract wildlife, blurred vision when exhaustion kicks in, and senses warping when stress rises. Our goal is for the world to feel immersive, not overwhelming; a mix of atmospheric exploration and smart decision-making.
“Gee I’m so tired of games that convey information clearly” said no gamer EVER. Also this sounds like a negative feedback loop as the danger screen effect makes it even harder to get out of trouble. That obnoxious beep-beep from the original Zelda when you’ve got very little hearts left comes to my mind.
TLDR: Valve ex employee makes up excuses about Steam discovery sucking. Main point being it’s not Steam’s job to make games discoverable, and that even if it were people only hear about new games on social media so it’s pointless to try. Humble brags about trying. Post title is tangential at best.