

Doom the Dark Ages is possibly what they’re referring to. ID skipped lighting in favour of Ray tracing doing it.
Bethesda Studios also has a tendency to use hd textures on features like grass and terrain which can safely be low res.
There is a fair bit of inefficient code floating around because optimisation is considered more expensive than throwing more hardware at a problem, and not just in games. (Bonus points if you outsource the optimisation to some else’s hardware or the modding community)
That’s absolutely genius. It’s like something out of troll science. “We soak it in heavier liquid to keep liquid out”. I’m a little awestruck.
It’d probably stand up to pressure when deeper under water better than most other options too.