Daggerfall is incredibly nostalgic to me, it is so expansive, to the point of being overwhelming. So many options, and so many of them fun. So many quests, and enemies, places to go and things to do. A friend set up a simple script to just run across the world and we would check in on it to see how far on the map the PC didn’t get. I never beat the main plot, I would just make characters and see how strong I could get them. Nothing before or since could be bigger.
Morrowind is a very complete, nearly perfect (for what it is) game. I love that the world is so weird. I love the cities, and the NPCs, and the rich quest lines that I never found particularly improved by its successors. I loved that sometimes I had to really think and suffer through some friction. Success in Morrowind was a reward for serious effort.
Oblivion is fine. Even with Sir Patrick, it’s the most forgettable of the games. I liked the DLCs a lot. Skyrim intentionally lacks the sort of huge, sweeping cities that I adore in high fantasy. It’s a prerequisite to compete with Morrowind in my book.
It’s between Daggerfall and Morrowind for me.
Daggerfall is incredibly nostalgic to me, it is so expansive, to the point of being overwhelming. So many options, and so many of them fun. So many quests, and enemies, places to go and things to do. A friend set up a simple script to just run across the world and we would check in on it to see how far on the map the PC didn’t get. I never beat the main plot, I would just make characters and see how strong I could get them. Nothing before or since could be bigger.
Morrowind is a very complete, nearly perfect (for what it is) game. I love that the world is so weird. I love the cities, and the NPCs, and the rich quest lines that I never found particularly improved by its successors. I loved that sometimes I had to really think and suffer through some friction. Success in Morrowind was a reward for serious effort.
Oblivion is fine. Even with Sir Patrick, it’s the most forgettable of the games. I liked the DLCs a lot. Skyrim intentionally lacks the sort of huge, sweeping cities that I adore in high fantasy. It’s a prerequisite to compete with Morrowind in my book.