

gpu_efficiencyDisplay GPU efficiency in frames per joule
Finally a great way to “flex” with my 9070, haha
he/him - il/lui


gpu_efficiencyDisplay GPU efficiency in frames per joule
Finally a great way to “flex” with my 9070, haha


I feel like Sekiro would meet most of your criteria, except for the dungeon aspect.
I’m not familiar with either of those programs, sorry.
You might want to check what mpv and/or va-api is reporting.
Do you have any specific issues?
I’ve been using a 9070 on fedora (42 initially, 43 for a few days) and hw acceleration hasn’t been an issue. I’ve been using newer mesa drivers from a copr repo FWIW, but I don’t think hw acceleration was any issue before that.


OptiScaler works just fine with BG3 fwiw, so you can get either that way.


Yep, that’s a good point, thanks!
Re DLSS, I’m actually very happy with it so far. It’s certainly not available in every game, but most games where it matters for a good balance of image quality and performance have good DLSS support. And being able to patch in DLSS4 very easily via proton is an obvious plus.


I’m not sure how ProtonUp works with native games, installed outside of Steam or Heroic for instance, but it certainly doesn’t allow for per-game Proton version changes with Steam games.
EDIT: I was wrong, there’s a separate list I wasn’t aware of where you can change per-game versions. You can do the same thing in ProtonPlus FWIW.


This is akin to ProtonUp, with more compat forks available to download within the GUI.


I think EmuDeck installs Azahar these days, which appears to be a fork of Citra.


Oh, TIL - I’ll have to try that, thank you!


Setting a high refresh rate is somewhat of a given, but won’t negate anything which VRR helps with - screen tearing. If you’re always playing with VSync on and getting constant frame rates, that’s not an issue, but that’s also far from the usual experience.


Yes, I’ve been bothered by VRR flicker on my OLED monitor (LG 27GR95QE) since I started actively gaming on it with my Linux build a couple months ago, it was never an issue with consoles for me.
I’m on KDE FWIW, and the flicker is more pronounced during games with mouse cursor on screen afaict. I can’t compare to Windows.
I think VRR flicker is less of an issue when running games within a gamescope session, but it’s not ideal either.


Is it still actively maintained? It’s also not working on Wayland fwiw.


LACT works just fine with my RTX 3080.


You can refer to list of games with HDR support.
As far as HDR in native Linux games, recent changes won’t help, but you should be able to get that working with a couple env vars.


To be fair, Heroic already use their GitHub repo to track issues.
I agree with you that Discord shouldn’t even part of the equation to begin with, but it’s become so prevalent everywhere that I imagine it’s hard for devs to fully bypass.


They also increased prices in Canada, by 7-15% afaict.
eg: MX Master 3S went up ~14%, $140 to $160.


I found this Proton issue specifically mentioning issues with Death Stranding: Director’s Cut.
FWIW, Death Stranding (non Director’s Cut) doesn’t support the DualSense either way AFAIK.


That sounds encouraging, thanks!
I’m not concerned about coil while, since I’d also be playing with headphones on, but that’s noted.
I read about recent developments wrt FSR4, it sounds like that’s potentially close to functional indeed.
RT performance is a downside, however AFAIK that’s par for the course with AMD on Linux?
I’m somewhat torn between getting a 9070 XT now, or getting a cheaper, used GPU while the experience and/or drivers get ironed out. My only real worry is GPU prices going up as a result of US tariffs, so I’m leaning towards 9070 XT rather than the alternative .
I’ve had very little luck with playing games in French lately, recent dubs I’ve tried all sound like poorly acted téléfilms imo…
That’s a shame, because both Plague Tale games, as well as E33 might (could) sound much better in French, but I can’t get past the way VA is done when compared to their English counterpart.