Agreed, also because it doesn’t matter.
“Ralof” dies almost immediately upon meeting him so I feel like the hassle of naming him wasn’t even worth the time spent thinking about it.
I feel them giving him a name was a way to humanize him a bit and try to give him personality but there just wasn’t even time between knowing him and his death to make anyone care.
On another note, I think allowing to skip the intro and even the tutorial sections in games should become standard. Yes I’m sure studios put a lot of effort (lol) into that initial hook, but when you go through it for the third or fourth time it’s just annoying.


Oh yeah you’re right, my bad, haha. Same, I cared so much for him that I forgot he survives Helgen smh.