

7·
1 day agoThe debate is that it’s far less effective than server-side anti-cheat, but that costs more money to operate so they’d rather inconvenience their users and invade their privacy in the process.


The debate is that it’s far less effective than server-side anti-cheat, but that costs more money to operate so they’d rather inconvenience their users and invade their privacy in the process.


Yet another nail in the coffin of client-side anti-cheat. If you’re seriously affected by people using these kinds of cheats on their PCs (this one requires specialised hardware) then no amount of client-side anti-cheat is going to make a difference anyway.


Guild Wars 2! It’s been improved quite a bit since I last played it over 12 years ago.
Synergy is a really beautiful game, unique art style. Seems fun too, but I haven’t played it enough yet to have a definitive opinion on it.
Proprietary code that won’t be known by a single product name like the client-side ones are. So it’s impossible to make a good comparison as a member of the general public, only their developers will know how they work and how effective they are. But you can look at anti-botting measures all MMO’s employ as a rough comparison, it’s almost the same thing.