

Tldw: piracy is a service problem. If you have a product that’s not available in your local language, but the pirates localise it days after release instead of months, and at a much better quality too (and without all the crappy drm that forces always online etc), that’s a game developer/distributor/… problem, not a piracy problem.
I also recall (not in this vid though) gaben (or maybe someone else?) saying something about piracy actually increasing sales of games, as a form of demo or try before you buy (for good games anyway lol). I know I’ve done that, pirate a game when I was a poor student (no sales money lost because otherwise I just wouldn’t have bought it) and then bought it on steam years later and never played it there, just because I believe the devs deserve it.
Nice, thanks for the links! I do think it’s hard to measure as you inherently have no good metrics for how often something is pirated