

Gamefreak needs a fire lit under their ass.
One they can’t put out by litigating it to shreds.
Eskating cyclist, gamer and enjoyer of anime. Probably an artist. Also I code sometimes, pretty much just to mod titanfall 2 tho.
Introverted, yet I enjoy discussion to a fault.
Gamefreak needs a fire lit under their ass.
One they can’t put out by litigating it to shreds.
Nintendo doesn’t really “dry” their IPs. They actually innovate between games, making sure each installment is worthy of existing. They don’t just slap a new number on the same content as last time, like the EAs, Ubisofts and Actiblizzards of the industry.
That’s why they’ve lasted. A game featuring Mario or Link isn’t so much a familiar IP, as it has become a seal of quality.
Doesn’t mean they aren’t guilty of a bunch of other anti-consumer bullshit.
You never noticed that holding opposite directions results in no movement? Or just didn’t think of the latency implications of that?
I mean, games could just be coded to work this way. Only accepting one directional input (or a diagonal with two keys) at a time.
This is essentially working around how games are made to work, in that pressing two opposite directions results in no movement. Standing still that way in fact becomes impossible when using a keyboard that works this way.
As mentioned in the video, this has been a thing in CS and TF2 simply by scripting it into the game.
I’m frankly a little annoyed that this is getting turned into a “gamer” hardware speciality feature, rather than just a setting in the game the way toggle/hold ADS is, and therefore available to everyone.
It should.