

Because it’ll be half-baked and one-off.


Because it’ll be half-baked and one-off.


It still needs to get over the hurdle of VR headsets being heavy and therefore uncomfortable, and motion sickness. There are some technological solutions that can improve motion sickness, but they’re not currently practical.


I am only interested in what Peter Molydeux has to say.


No he didn’t. He swapped DDR5 memory on laptop SO-DIMMs onto desktop DIMMs. The article focuses on the form-factor of the source memory and the generation of the result. But the generation doesn’t change, and I assume that it is not possible. You can see the source memory here
While it’s a cool project and may be useful while laptop RAM is cheaper than desktop RAM, that state of affairs is unlikely to last that long, because the actual chips on the PCBs are the same.


You can patent pretty much anything in a lot of countries because the patent office officials don’t pay any attention. Probably it’d get thrown out in court, but that doesn’t really matter to a patent troll who will be able to make loads of money from settlements that never go to court because settling is cheaper.


Those are some weak correlations


You can do similar with Storm light and “rock formation” 🙃


I actually think his writing in the sense of his prose is mediocre. It’s like someone invented a world and then wrote a wiki on it.
It’s a conscious choice though; he has talked about “transparent” prose. (That is, in my opinion, dull prose).
But: he writes very good plots and if you like world building for its own sake, I’m sure it’s great.


Which, mistborn? How’s that?


Have you ever read a litrpg? It’s like that but more. It’s a whole genre and people do it in purpose… IMO it’s bloody awful. I read one by accident once.


It’s false advertising if they list one price and then charge another. It’s not if they list one and cancel orders so that they can change it.


As someone who gamed on Linux in 2005, I can tell you that the experience was generally garbage back then.
I still remember making a bug report about the then ATI driver - performance tanked in certain situations in ut2k4, a game with a native Linux build. After months, they released a “fixed” driver which disabled some feature - so the game looked worse but didn’t lag.
Then I was trying to get Enemy Territory (and its total conversion TC:E) - another native Linux game - to play nice. I ended up running a second X server so that I could alt tab, but that made sound even more interesting than it already was back then; a friend actually shipped me a PCI sound card to be able to use teamspeak in Linux.
Then came source games, which worked but were choppy and missing some graphical niceties. Then I gave up, bought a laptop so I didn’t have to dual boot my pc, and never looked back.


“I’m sorry, the working time directive does not allow me to work more than a 40 hour week”


I think we only had the shareware version, not the full one. I remember the screenshots from the full version when you completed it, and really wanted to play the rest!


There is a tag for dating sim and another for visual novel that you can exclude


The pogo stick was… interesting


My stomach rarely growls when I’m hungry, and when it does it’s only a few times on an interval of a few minutes. Not ideal for being able to tell and therefore make decisions. In contrast, I’ve never experienced blurred vision from exhaustion or “warping” due to stress.
At the end of the day, these HUD elements make up for the fact that it’s not possible to simulate a sense of an empty stomach that you physically feel through a computer, or the sense of exhaustion when you’ve been awake too long. You can display that information clearly with a UI element, or in an obscured way with other cues, but they’ll all be artificial.
I liked the follow-up paragraph:
I’m not sure that qualifies as a “rethinking” of the genre: other survival games have relied on sounds and visual effects to give players information about their character’s survival status. It’s also, honestly, not my favorite approach: effects like blurred vision can just wind up being annoying to deal with if they’re overdone. None of those effects are shown in the trailer, so I guess we’ll see how Verdant handles it.


I still play it occasionally at LANs. And a while ago we actually broke out UT99 for some real old-school nostalgia!
If you don’t like automation in video games then I trust you’re opposed to IntelliSense-style refactoring, IDEs in general, and in fact that you work through every single instruction executed by the computer in your own head.