

Legally distinct Super Mario RPG, eh.
Good thing this one never took off with how litigious Nintendo’s been lately.
Getting it done with the power of friendship since 1991.
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Legally distinct Super Mario RPG, eh.
Good thing this one never took off with how litigious Nintendo’s been lately.
FF12, 13, 15, and 7 Remake were all big sellers. It’s more the recent, poor performances of Rebirth and 16 that have raised eyebrows (although I can understand the argument that 15 and 16 moved away from being JRPGs from a gameplay point of view).
The big names they are left with right now are FF14 (the other MMO), Nier (the brainchild of an auteur, not regular work product), and Dragon Quest. Maybe FF17 will be end up being more traditional, but with the way that series’ dev cycles have gone on top of the restructuring, who knows when that will surface.
Kinda telling that not a single one of those revealed titles on that roadmap is new. Not even a new game in an existing IP.
I’m not sure how much time they have before they start to be perceived as ceding their long-term dominance in their major genre. Persona 6 is around the corner, and RGG has also been growing.
When it comes to semiconductors, there’s always another grift.
Unfortunately, after AI, it’ll probably be military drones.
I ended up just switching
Lune over to the weapon that has her charge the gradient meter. By the end boss, I felt like I went a little too hard, hah.
It’s ridiculous, and like they said, a bit too easy to break the game with. Just stack a couple multipliers and you’re one-shotting anything.
It’s the dungeon design that’s most like Dark Souls. Encounters are a bit taxing, and there’s a bonfire-like checkpoint system that similarly respawns enemies and recharges your equivalent of estus flasks. It’s fairly generous, but there are a few stretches (especially in the side content) where you’ll have to evade combat or avoid damage enough to make it through all the encounters.