• starelfsc2@sh.itjust.works
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        1 day ago

        I don’t think that’s true, go try heroes of the storm and it’s 10x less toxic. In hots half the time I would type something I’m pulled back into playing because there’s something always happening. In league you could sit behind your tower typing 90% of the time and it would make 0 difference to the game. Plus in league, if someone else is bad and dies, not only are you down a player but the enemy is actively stronger, and you can have 0 impact on it for the first 50% of the game.

        • techt@lemmy.world
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          2 hours ago

          I agree with the statement but the logic behind it is just… silly. You said in LoL you can spend 90% of the game typing and it makes no difference, and then in the next sentence that being down a player is bad and makes the enemy actively stronger.

          Rather, the reason for the difference in toxicity is that the individual player has a far greater impact on the game in LoL (for better and for worse) than HotS primarily due to exp sharing in HotS. This attracts the toxic individualist players to LoL and makes it easier to blame a single person for things going wrong. HotS has a much bigger safety net for when you make mistakes or are significantly worse than the rest of your team.

          I don’t think it has anything to do with the level of activity or how much time is available to type; both games can keep the conscientious player busy 100% of the time.

        • mnemonicmonkeys@sh.itjust.works
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          1 day ago

          How long do matches take in this game? As in a range. Is it similar to League where it’s anywhere between 30min and 3 hours?

          • starelfsc2@sh.itjust.works
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            15 hours ago

            Usually 10-15 minutes, not unusual for it to go to around 20 sometimes. I haven’t seen past 25 I don’t think, that would be both teams wiping each other every fight. The objectives just push the game to a conclusion pretty quickly, since they are very low risk to start and kill towers/buildings either directly or indirectly. It’s sort of like if dragons were weaker, spawned every 3 minutes, and made a rift herald if you kill one.

    • FauxLiving@lemmy.world
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      1 day ago

      League of Legends is the toxicity honeypot of the gaming community, it draws in all of the people who have the ‘I’m a video game athlete and better than you because of it’-vibe and keeps them away from positive communities (Deeprock Galactic, I’m looking at you).