Assuming the equipment was also saved so you could still play the games, and every game in existence you don’t mention gets permanently destroyed, and no new games are ever to be made.
Inspired by a video by OutsideXbox from a few years ago, I thought it would be a fun idea to see what this community would choose. You can choose to be selfish and pick games you personally want to always play, or try to figure out what games would be best chosen for humanity to save for whatever reason. I’d also love to hear why you chose your games. Do they have a special meaning to you? I want to hear your stories.
Factorio. Not sure I’d need anything else
I really want to try it out but I’m worried it’ll ruin my life. It looks fun but I really don’t have a ton of time these days for gaming and I don’t want to get super hooked on a game I know I’ll spend way too much time on.
I recently started it with the caveat that I’m not allowed to pay without my brother. So he comes by once or twice per month and we go crazy for a few hours.
If I did it myself I’d lose my job.
I think you may have made a typo of “pay” instead of “play” :) Either that or I’m mistaken about what kinda game factorio is…
Yeah watch out for this one then. Especially if you get into the mods that turn a 30-50 hour campaign into 500+ hours with 20x more complexity.
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TitanFall 2: Its the Portal 2 engine, but better. Also runs on almost anything these days, looks good, could easily be a basis for a ton of different kind of multiplayer shooters via modding. You could basically rebuild any Source game/mod between 2000 and 2015 ish in it.
Deus Ex (the original): Lower fidelity but that means it can run on more things, is also highly moddable, also has a working multiplayer framework that it’s had since almost day one that I guess everyone forgot about, could also be modded into nearly anything, including lower fidelity than TF|2 multiplayer games of basically any kind.
VintageStory: Minecraft, but better. Also highly moddable. Also networkable.
Fallout Online (2/3): Assuming the likely near apocalyptic setting accompanying this hypothetical, we’re gonna want a 2.5D turn based tactics platform, FOnline is highly detailed and highly moddable, and is networked. You could also basically rebuild nearly any 2D JRPG in this, yes, even Pokemon, if you can handle 2.5D isometric sprites.
(I was originally going to say either Xenonauts 1 or 2, but then realized you could basically build X1 or X2 in Fallout Online, and FOnline is already networked.)
No Mans Sky: Beyond being essentially the most advanced procedural generation game that I am aware of, in breadth and depth, you’re going to want to have all that code to be able to decompile parts of it and thus be able to rebuild other or new digital worlds with it.
I reject the concept that no new games will ever be built.
I’ve been using and making mods since the 90s.
There will be new games, apocalypse be damned.
Also, as much as I love some Bethesda games, their engine is a heap of broken garbage.
Rebuild FONV or Skyrim in TF|2 or Deus Ex instead.
They are entirely capable of being modded into that.
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Superman for the N64, E.T. for Atari, Plumbers Don’t Wear Ties, Desert Bus and Big Rigs: Over the Road Racing
Hmm, tough one. I’m going to maximise replayability and this assumes all DLC too
- RimWorld
- Factorio
- Balatro
- FTL or Slay the Spire
- Civ 6 or Cities Skylines
Honourable mention to several JRPGs from Squaresoft
Edit: I’m now reading the thread and second guessing everything. But gonna keep my original list
I’m just saving Planescape: Torment 5 times.
Roblox, Fifa 19, Chinese malware mobile game, Fifa 23, E.T. the Extra-Terrestrial for the Atari 2600.
It’s impossible to pick out just five of the most important games ever, but I’d try to pick games that have important historical significance, have some degree of genre diversity, all while still being fun and thought-provoking games you’ll always want to pick back up.
- Ultima IV.
spoiler
The first RPG that wasn’t a giant dungeon-crawling grindfest where you slay a wizard at the end. It has a big open world, fun NPC interactions, and fun tactical RPG gameplay for the time. Has a really good philosophical storyline that is integrated with the game mechanics, and it shows how creativity can form under constraints. Another good option would have skipped to the SNES era with Final Fantasy VI, which is slightly less retro but is more approachable and has an equally compelling story with stronger replay value and tons of mods/romhacks.
- Resident Evil 2.
spoiler
One of the problems with choosing only five of the most important games is that the horror genre and the point-and-click adventure genre both are important in the history of gaming, but there isn’t room for both. Resident Evil 2 blends both genres exquisitely in a really compelling, but also endearing B-movie story with lovable characters. The Walking Dead would have been another option, but it doesn’t really have gameplay and it strays far enough away from the adventure genre that it doesn’t serve as a good example.
- Flower.
spoiler
The Indie Revolution was an important era of gaming history, and motion controls were really big back then. Beautiful, subtle story about overcoming depression. Roger Ebert was wrong and video games could be art. Any indie game during the Indie Revolution golden era (August 2008-September 2015) would fit here, but I picked Flower because, at the time, it challenged what people’s expectations of what a video game was supposed to be. Games don’t have to be challenging or about fighting to be legitimate. Doesn’t have a ton of replay value, but it’s the sort of game you’ll always come back to during hard times. Barely beat out Stardew Valley, which is longer and has more replay value but isn’t an “art game,” which was very much the zeitgeist of the era, and Celeste which, in addition to having a beautiful ludonarrative story like Flower, would have also been a good mascot for speedrunning communities, but was created post-indiepocalypse and therefore isn’t a good example of the era.
- Nier Automata.
spoiler
A really engaging action-focused game with a good story and tons of replay value. Bloodborne and Bayonetta would have also been good choices, but I ultimately went this one because you’ll spend more time on it, and there’s a co-op mod. It does make this list RPG-heavy, but it’s hard to find a pure action game with as much replay value and attention to the plot. It’s still a skills-based game and none of the RPG mechanics will save you on the hardest difficulty.
- Baldur’s Gate III.
spoiler
I would put an open-world, choice-based game here. Even though BG3 is not a true open-world game, it has many the sandbox features open-world players like short of a fun physics system. It’s the third entry in the series, but the game doesn’t expect you to have played the first two games. Great mod support. I didn’t choose other popular open-world/open-zone games because many have paper-thin quests that lack player agency (Daggerfall, half of Oblivion, Skyrim, Dragon Age: Inquisition, Breath of the Wild), don’t work as a standalone experience (any of the Mass Effect Trilogy, the Witcher 3), are amazing but too small in scale to be good representatives (KOTOR, Dragon Age: Origins, Deus Ex), are too controversial (Grand Theft Auto, which railroads you into being a bad guy) or have a strong open world and player choices but terrible gameplay (Morrowind). I gave BG3 the edge over Cyberpunk and Fallout: New Vegas due to built-in co-op and endless replay value that would last a lifetime.
If this were a top 10 list, I would add Fallout: New Vegas (for a purer open-world sandbox experience), Super Mario Galaxy (a 3D platformer in a well-known franchise with a strong story), Celeste(the pinnacle of 2D platformers and speedrunners love it), Minecraft(an important social game with constructive cooperative mechanics), and Stardew Valley (best cozy game representative).
- Minecraft (It’s a sandbox)
- Garry’s Mod (It’s a sandbox)
- Roblox (It’s a sandbox)
- Skyrim (It’s a heavily mod-able medieval RPG)
- Portal 2 (It’s literally anything at this point: a web server, a game engine, a fucking computer, a lot is possible when the right people crack it open)
Nothing personal but what if we save either GTA V (or VI), TF2, Arma 3 or Foxhole and let Roblox be destroyed?
I think this is the winning move, going for the big sandbox games with strong modding scenes. Personally, I’d pick Neverwinter Nights 2 and GZDoom over Roblox and Portal 2.
Portal 2 (It’s literally anything at this point: a web server, a game engine, a fucking computer, a lot is possible when the right people crack it open)
Has it’s modding scene opened this much? I thought people were mostly making test chambers.
Does NWN2 have a strong modding scene?
I played a shitload of NWN and that would have been my pick, but from my recollection NWN2 multiplayer custom servers died when Obsidian put in the (insane) requirement to download terrain meshes outside of the game.
I haven’t circled back to the NWN2 enhanced edition to see if that was ever reworked.
I clearly don’t know enough about Portal 2, care to explain more? I’m definitely out of the loop.
I got you. It’s an entry in the Portal franchise, with the “2” indicating that it is the second in the series.
The testing elements in Portal 2’s maps are technically Turing-complete, and people have made very simple “computers” with them. Here’s a video from 2012 of someone building logic gates.
There’s also VScript which PortalRunner on YouTube used to port an NES emulator and make a web server. Their channel is really good if you like this type of silly hacky fun.
Burnout Revenge- Its my comfort game. I love it.
Left 4 Dead 2- Favorite multiplayer game
Witcher 3
Diablo 2
Ages of Empires 2












