• MetalMachine@feddit.nl
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    5 days ago

    For everyone who says we don’t want ring 0 or kernel level “root kits” I would agree, but then whats the solution when you can easily defeat these anti cheat solutions by going kernel level?

    Genuine question, is there a solution?

    • Sudomeapizza@lemmy.dbzer0.com
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      10 hours ago

      There’s many solutions ive heard like

      • Associating an account with a Gov ID so bans are more permanent
      • Maybe a reputation system? get kicked enough, or downvoted enough and you get permabanned
      • many channels like ltt on the wan show and SomeOrdinayGamers (and many others) have talked about it extensively, but there’s always a drawback

      All these options are based on some level of trust with someone or something and can be easily taken advantage of, but these are concepts nonetheless.

    • rdri@lemmy.world
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      5 days ago

      There is a 2-part solution:

      • Build a game people enjoy playing more than winning.
      • If you need an anti-cheat solution, design one on a server side.
      • RedAggroBest@lemmy.world
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        4 days ago

        You can’t expect the assholes who need to win to “just enjoy the game” when they aren’t playing multiplayer games for that reason.

        As for point 2, every server-sode solution I’ve seen has just not worked lol. RuneScape comes to mind when I think of how much that seems to fail

        • rdri@lemmy.world
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          4 days ago

          Point taken. Still, I think designing the game around positive things like team work and rewarding experiences is important.

          I can’t see why server side solutions won’t work when implemented properly. High ping? Just provide more servers and allow players to filter that out or do that automatically.