I started a playthrough of System Shock 2 last week… But it just made me want to go play Prey instead, so that’s what I’m doing now. I absolutely love how much interactivity exists in the world, I’ve been using the nerf gun to unlock doors way more than in my first playthrough. I also love the concept of a mega-dungeon game like how System Shock 1 & Prey do it.
For some reason System Shock 2 was just not working for me, whenever I had a new idea about how to approach a situation, I kept being prevented from it because I didn’t invest in a specific skill or perk 3 hours ago. Whereas in Prey I always feel like I have some way to solve a problem without relying on the skill tree
I have recently picked up Returnal and it is great. Every opportunity I get I’m trying to get jn a run.
It is sort of like a bullet heaven / vampire survivors type rogue like but with Remnant style souls like with guns sort of gameplay. It is a great mix for me and is solid fun!
Selaco.
Basically a classic doom-like game but with the enemy-AI of the F.E.A.R game. It uses GZdoom. Oh & it’ll get a 2nd chapter this november 13
I feel like I played this on a demo or early access or something. It definitely sounds very familiar. If it’s what I’m think of I really enjoyed my time with it. Cool it’s getting more content.
Warframe offline, Titanfall 2 against bots and Magicraft
Warframe offline? What?
Superhuman by WeirdWorld just received a new update so i’m playing(reading) that. it’s a visual novel with 1.5 million words(the size of 15 to 18 novels) so yeah HUGE PLOT with a lot of world building, characters and story
I went back and finally finished unbeatable. I got it on launch, played about halfway through the story then stopped for various reasons - not because the game though, I actually loved it from the start, warts and all, it was just… all the other stuff happening at the time.
It’s messy, janky and overambitious at times but also full of heart in a way that really makes for a special experience if you resonate with the game.
Story mode as a whole was a pretty great, even if it… I’m not going to write “fell apart” in the final stretch since it wasn’t that dramatic but it did lose me a bit. I get and appreciate what they were going for but it didn’t really work for me as well as it could due to focus on the least interesting part of the story as the main narrative device for most of the finale. The final musical number was cool though.I did warm up towards this part after letting it stew for a bit and I still love the game despite the stumble. It might not be perfect but I’m honestly at a point where I’d rather embrace imperfection of something worth experiencing than glide through something ideal but without anything to say. It was well worth the money and time I put into it and I can’t be any happier about that.
Even if the story mode wasn’t as strong as it was, there’s always the arcade mode - plenty of great music to play there too!
Shakedown: Hawaii
It’s the “we have GTA 6 at home” games of all time.
This looks fun! Just put it on my wishlist
I went back and finally finished Withering Realms. I think, personally, it’s another reminder of the virtues of being a patient gamer. I couldn’t help myself in this case, because I loved Withering Rooms that much when I played it at the beginning of this year. But I do think Realms could use a few months longer in the Early Access oven.
Overall I think it’s a fine game. I personally liked it quite a bit less than the first game, but being a sequel is always hard. You no longer have the benefits of the wonder the player will feel at uncovering the setting and world building piece by piece for the first time.
In general what I feel like is that Realms is bigger yet lesser than Rooms. It’s geographically larger, it’s fully 3D, it has more weapons and builds and tools and an impressively large bestiary. It has a hub area city and you can play a card game called “Blighter’s Bounty” (although the next Gwent this ain’t). But the special sauce of the first game isn’t there in the same way. The Curse/Insanity mechanic that was so interesting and so perfectly anchored in both the lore and the gameplay mechanics has been completely removed. The roguelike framework that was equally perfectly anchored is also gone - it’s just a Souls-lite now. The consumables and crafting-based item economy is replaced with just… mana. The huge quick action wheel that paused the game is gone, so no longer can you use every item and spell in your inventory easily. You’ll have a couple of Souls-style hot swappable item slots you toggle with the D-pad, and that’s it. The plot with its twists and turns and organic progression is replaced with Soulslike levelups, fetch quests and dungeon crawls. The wonderfully creative NG+ in Rooms is replaced with… no NG+ at all, only an annoying endgame grind.
It’s still worth playing if you loved Withering Rooms. This is still a very compelling, interesting world to see more of and there are some neat pieces of lore woven in here, lesser than in the first game though they may be. There are fewer “wow” moments, but still some “ah, cool” moments. The environment design is still great, at least in the zones that are hand-designed and not partially randomised. The same immaculate vibes are still here. And the music - still all composed by the solo dev themselves - is still absolutely superb.
And the game has already improved over the course of Early Access. I do carry a hope that at least some of my qualms could be addressed or compensated for by other changes before the time of full release sometime next spring.
Realms is Rooms in 3D?
I might have a new game to check outGot started with Dishonored 2, but had to pause due to reality interference.
Unfortunately you can’t simply unsubscribe life’s annoyances, they come bundled with the good bits.
Someone recently inspired me to try again to get Hitman Absolution to run on my desktop. I did and don’t regret it.
Otherwise, I have had so much fun and grief while playing Sonic R on emulator. Genuinely such a good soundtrack, IMO.
As a side note, I have to turn off tessellation on Hitman or I get zero skin textures to render at all, and it hilariously, IMO, posting on mastodon that we don’t need skin where we’re going.
THANK YOU!!! I beat the first two missions wirh zero skin textures and thought there had to be a better way😂
Rise of the Tomb Raider from 2015
Absolute banger of a game.
I had a couple good runs in Blade and Sorcery. Haven’t played in a while and forgot I was going full name build this time. It was great fun when I rediscovered lightning bolts.











