• prettybunnys@piefed.social
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    8 hours ago

    The game was fun until all the things you expected to open up didn’t.

    The overworld navigation was just dumb.

    I wish they’d been allowed to make the game they wanted to make originally.

    • DdCno1@beehaw.org
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      3 hours ago

      I also thought it looked abysmal relative to its hardware requirements. Low-poly objects, below average textures, poor effects like depth of field that looked like from a PS4 game, lots of pop-in (including every time there’s a cut in a cutscene), glitchy physics (again any time there’s a camera cut), bloated and poorly animated default Unreal Engine faces, etc.

      It looked and ran so much worse than Star Wars Outlaws on my pretty powerful computer, which isn’t exactly lightweight title and also open world. Then again, Outlaws probably had 10x the budget and uses a bespoke engine, so it’s not exactly a fair comparison.

      The turn-based combat is excellent, there’s other way of putting it, but the poor tech and the laughable exploration aren’t doing it any favors. I have to admit, I didn’t play it for long enough to be able to say anything about the story, but based what I’ve read, it seems like it’s very strong.

      Either way, this is a game that sold pretty well, so even if I wasn’t blown away by it, it’s still awful what the people who made it have been going through since release.