alessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · edit-28 hours agoA random EA employee [Producer Jim Vessella]stumbled on "nearly 20,000" classic game assets in a storage room, then a producer spent 2 years working with modders on 7 new remasters that just hit Steamwww.gamesradar.comexternal-linkmessage-square16fedilinkarrow-up1151arrow-down15
arrow-up1146arrow-down1external-linkA random EA employee [Producer Jim Vessella]stumbled on "nearly 20,000" classic game assets in a storage room, then a producer spent 2 years working with modders on 7 new remasters that just hit Steamwww.gamesradar.comalessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · edit-28 hours agomessage-square16fedilink
minus-squarefrongt@lemmy.ziplinkfedilinkEnglisharrow-up6·9 hours agoYes, that’s usually how publishers work.
Yes, that’s usually how publishers work.