I am building a game using the Super Tux assets. It is NOT an asset flip, game has a totally different main concept, new mechanics, 4 new boss fights, built with a different engine.

When I first started building the game, it was supposed to be a FOSS game. But after spending a ton of sleepless nights working on it, I would like to get compensated.

Donations will probably not cut it, judging by what most FOSS games go through. I’m a huge fan of FOSS, so it does feel wrong releasing a commercial games where 80% of the assets are from volunteer work.

On the other hand, the license approves of this. If they have an issue with it, they would have chosen another license, correct?

What do you think?

  • i_need_your_bones@piefed.social
    link
    fedilink
    English
    arrow-up
    8
    ·
    edit-2
    15 hours ago

    You can be foss and make money by charging for it directly. It’s fine if you don’t want to but of course we’d all be happy if you did.

    Sure, people can just download it easily, but they could do exactly that before with piracy.

    Not hard to make it foss if you wrote all the code either. Just bundle the code with the game. Trust me, nobody on itch or steam who would have bought it won’t because it’s foss. Many more might if it is.

    Lastly yeah they would have picked another license if they didn’t want their assets used in that fashion. Abide by the license that’s how they’ve given you permission.

    Good luck anyhow I hope success for your game.