Apparently, Valve keeps getting builds that were never run through Steam at all, which is how games end up with broken launch options or missing depots.

    • joelfromaus@aussie.zone
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      2 hours ago

      I think it’s too harsh. The rule should be “devs should be aware of their slop game.” That’ll get ‘em. /s

    • zikzak025@lemmy.world
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      15 hours ago

      For real.

      If it were me, I’d probably be swinging the pendulum too far in the other direction, but I’d prefer that the developers clear the whole game to make sure the whole thing works. Submit enough gameplay data to prove that every achievement is unlockable.

      • Bugamn@lemmy.zip
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        12 hours ago

        Every achievement is too much. Some achievements are pure time sinks, and some are designed to be hard to be completed.

        • zikzak025@lemmy.world
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          11 hours ago

          I said what I said. Every. Achievement.

          (Half joking, but also half serious. It sucks when people accomplish something crazy difficult only to learn that the game is bugged and the achievement fails to unlock or the criteria can’t be met)

      • begrudgedcarfolk@sh.itjust.works
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        14 hours ago

        That was my initial thought, however it may seem unreasonable as some studios develop for multiple storefronts and/or platforms. Should they play the entirety of their game on every platform or storefront, probably, but testing is like security, they don’t really care about it because it’s not a money maker.

        I miss the days of old when a game would launch mostly bug free (with a few minor exceptions).