alessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · edit-216 hours agoTim Sweeney: "Besides taking 30%, they’re [Valve] also taking a potentially even larger fraction of developers’ revenue and livelihood by undermining their business with these AI hate campaigns."archive.phexternal-linkmessage-square81fedilinkarrow-up1143arrow-down119
arrow-up1124arrow-down1external-linkTim Sweeney: "Besides taking 30%, they’re [Valve] also taking a potentially even larger fraction of developers’ revenue and livelihood by undermining their business with these AI hate campaigns."archive.phalessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · edit-216 hours agomessage-square81fedilink
minus-squarecodydodd@lemmy.calinkfedilinkEnglisharrow-up25·edit-211 hours agoAs an indie dev myself: Indie devs forget during the brick and mortar days up to 80% or more of revenue is consumed by middlemen before reaching the consumer. Steam absolutely makes indie dev sales easier.
As an indie dev myself: Indie devs forget during the brick and mortar days up to 80% or more of revenue is consumed by middlemen before reaching the consumer. Steam absolutely makes indie dev sales easier.