Does asking for something similar to a game that’s not even out yet make me an impatient gamer? Maybe. Still, got a lot of suggestions the last time I asked for recommendations, so I’m back.

cross-posted from: https://lemmy.world/post/53575849

So, my group has recently tried Ignite the Depths demo, and now we’re looking for something else to scratch that itch.

Most of the time 2-4 of us will play at once.

It has to run on Linux, I don’t have Windows installed and another member plays on Steam Deck. Whether the game runs through proton or natively doesn’t really matter. If you’re a Windows user and you’re not sure, check ProtonDB.

Our schedules don’t match too often, and we usually use it to play TTRPGs, which means we generally don’t play all at once, so a tens of hours long campaign would be hard to play without someone having to grind up or fall behind.

Suggested games don’t have play too similar to Ignite the Depths, we find the combat too simple, but we’re looking for RPG elements like classes we could choose before starting a run and level up on the way.
There was also not enough variety among the enemies and locations, bu Ignite the Depths devs will probably add them along the Early Access.
AFAIK we don’t have any more strong combat preferences regarding tempo and pace, so we’re fine with, for example, something closer to Dark Souls series.

We’ve tried playing with friendly fire on and off. Playing with it turned on was harder, but we enjoyed the additional communication challenge.

Any sort of in-game story end goal would be a huge advantage. It’d help a lot with bringing us back, and convincing me - the group’s rogue-like hater. BTW if you’d like a deck builder rogue-like with a really good story, try Chrono Ark.

And now, the personal preferences you can treat as a bonus:

Me
  • progress even on the worst runs
  • flashy combat, as long as everyone can see what happens; I know it’s hard to do in multiplayer
  • low on progress-blocking grind
  • core class gameplay doesn’t change depending on the loot - see Loop Hero, you can focus on certain aspects of the class, but no matter what you pick, necromancer will summon minions to fight and tank for him
Member 1
  • low price, short on money for the next month or two, but we’d rather wait than waste our time on a mediocre Free to Play
  • magic restricted to certain classes, low availability of elemental weapons and such (might conflict with Member 2’s preference)
Member 2
  • loves magic, more = better (might conflict with Member 1’s preference)
Member 3
  • likes dragons - they didn’t express it, but I know them well enough I included it

Other people have not specified any special preferences.

One game we’ve found interesting, but haven’t bought yet, is Elden Ring Nightreign. Seems to check most of the boxes. Still, more options to choose from would be nice.

  • Gutek8134@lemmy.worldOP
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    1 day ago

    Isn’t it the same genre of hack’n’slash as Diablo and Path of Exile?
    I’ve tried D3 and PoE1

    D3 - went barbarian, found some super healing set, used my first health potion against some big demon halfway(?) through the game, got bored and never finished it

    PoE - first time bounced off after two hours because random mobs kept three-shotting me (can’t remember when nor what class did I play), second time decided to follow a tank build from the internet, got stuck at some forest boss because neither of us could kill the other due to high regen, got bored and never looked back

    Also I was never the one to like grinding random items.
    I’ve actually finished Nioh (without DLC), though, so it’s not like I hate how the items worked there. I have the DLC, but the level gap between when I finished the main game and fought some teleporting lady was so high I’d have to do 20-ish parries in a row while being two-shot, so I went on to other games.

    • Neuromancer49@midwest.social
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      1 day ago

      Yep, somewhere between the 2. Plays more like Diablo, but more depth (while staying below the insanity of POE, thanks to a more defined itemization system). If you bounced off the other two, then GD may not be right for you. The base game goes on sale enough that it might be worth the a few bucks to wait.

      Grinding is optional, you can get the drop within 1/2 kills of a boss. If you want the perfect item, them you’ll have to farm.

      Level gap is nonexistent since the game does a good job of leveling the enemies, especially at higher difficulties. I’d say the game is 90% chill and kill enemies, and 10% cheek clenching when you actually get to a hard fight. Hardcore mode is optional, so death is more an obstacle than a consequence.

      People joke the “real game” is using GrimTools to build out a character in advance. You could spend a couple hours on specs.