Cyberpunk is currently out of the picture since I’m still waiting for all of the mods to update for the 2.5 patch. That, and because the game won’t launch with redmod enabled for some reason, even with no mods deployed. Ahh, the love-hate relationship with long term updates for mod heavy games…
In the meantime I’ve been jumping between few different things but on the gaming side I mostly went back to KuloNiku, a cosy cooking game with a cute art style and simple but enjoyable gameplay. It has two modes:
normal - run and improve your restaurant, interact and bond with characters, take part in cooking duels to raise your fame.
endless - just keep cooking.
What I really like, beside the gameplay in general, is the fact that all of the orders are somewhat randomised so you don’t end up going through the motions making the exact same recipes. Sometimes people want more of specific ingredient or flavour, other times they don’t want something in their food and sometimes they want a custom meal altogether - it’s nothing too crazy but it adds enough variety to keep things interesting.
Besides that, I also played around with the editor for Shadowrun Hong Kong. Not that I’m planning to actually do anything with it (I have enough to do with my current project) but I always wanted to look at one of these games from the technical side.
Editor feels a bit clunky (mostly a “me” issue since I’m not familiar with it) but I could see myself explore a bit more of it when I have some free time. Could make for a fun experiment and a good way to test some ideas.
Cyberpunk is currently out of the picture since I’m still waiting for all of the mods to update for the 2.5 patch. That, and because the game won’t launch with redmod enabled for some reason, even with no mods deployed. Ahh, the love-hate relationship with long term updates for mod heavy games…
In the meantime I’ve been jumping between few different things but on the gaming side I mostly went back to KuloNiku, a cosy cooking game with a cute art style and simple but enjoyable gameplay. It has two modes:
What I really like, beside the gameplay in general, is the fact that all of the orders are somewhat randomised so you don’t end up going through the motions making the exact same recipes. Sometimes people want more of specific ingredient or flavour, other times they don’t want something in their food and sometimes they want a custom meal altogether - it’s nothing too crazy but it adds enough variety to keep things interesting.
Besides that, I also played around with the editor for Shadowrun Hong Kong. Not that I’m planning to actually do anything with it (I have enough to do with my current project) but I always wanted to look at one of these games from the technical side.
Editor feels a bit clunky (mostly a “me” issue since I’m not familiar with it) but I could see myself explore a bit more of it when I have some free time. Could make for a fun experiment and a good way to test some ideas.