I’m a big fan of the Tales Of series, but I’ve basically played them in reverse release order. I started with whatever the most recent at the time was, then Arise came out and I played it, but other than that I’ve been buying and working through them exactly backward. It’s such a good series that I would not likely have appreciated decades ago, because the games are very story heavy and I used to skip story. I’ve been expecting the series to tank at some point, like most game series do when you move toward their origins, but it genuinely hasn’t. Cutscenes I couldn’t skip used to be a dealbreaker for me, no joke, but I love RPGs for the mechanics, so I played them anyway (I was a huge reader at the time, games just weren’t where I was getting my stories, books were). I’ve grown up since teenhood, surprisingly, and I like the story and interpersonal bullshit now. So these have been a BIG hit for me.

I’m nearly done with the ones in English, currently playing Tales of Symphonia, which has been on my to-do list since it came out 23 years ago (talk about patient!!!). I originally bought it for gamecube when that was a current system, but never actually played it, so totally missed growing up with the franchise. I don’t really want to find cable adapters to use gamecube with a modern tv, so I recently picked up tales of symphonia chronicles for ps3, which includes the second symphonia game, dawn of a new world, as well, so that’s how I’m playing it.

As I step back in time, they get progressively less enjoyable from a combat mechanic standpoint, because they get so much grindier. Not unexpected, of course, and some of the old ones also have absolutely ludicrous achievements that require playing through the same 100+ hour game dozens of times as that’s just sort of what people did when they only owned a handful of titles. That doesn’t work today, so much, because we have a LOT of games to choose from now.

The story is still great, the non-combat gameplay is roughly as good as newer titles. Needing some 35k geld for better gear for the next boss, because I’ve been moving as fast through this one as through newer titles in the series despite being balanced differently, is not great, because now I’m drastically underpowered and dying frequently (old-school progress-demolishing save-reload-type deaths). Fights that don’t usually kill my teammates reward 2-500 geld. And none of this even considers consumables, which I also definitely need in double-digit quantities, just gear. Oof. So grindy.

General complaints:

  • Camera on the world map is hot garbage, I genuinely can’t see where I’m going most of the time. Because the terrain changes view angle. Near a hill, like almost everywhere is? Look directly at the ground!
  • I’m using and even buying consumables at a rate I have not in decades. Holy shit is staying alive difficult! I could probably keep both healers in my party, that’s probably why there are two of them and not two of anything else, but then combat will likely drag. I’m going to try that for a bit and see, I’ll report back. - update - dual-wielding healers is useful, and shockingly doesn’t really slow combat by that much. We are doing so much better I don’t know why the “glass cannon” option is the default (especially since it’s all glass and very little cannon)
  • It isn’t easy like modern games, and that’s ok, but it does make it VERY grindy.
  • The reference materials (including the map and what passes for glossary, bestiary, and collection trackers) are part of your inventory which just feels weird when those things are always part of the headers now.
  • Its very easy for forget how to access certain things, because they aren’t where modern gamers expect them to be, related to above point but also not. Most controller buttons don’t do anything for a very long time, either, so you get the feeling those buttons might access those menus, and they don’t. (it does technically use the full controller, based on the mapping I can see, but not for the first quarter of the game at least) This is a problem of applying modern standards to old games, but since you are all here in the future with me, it’s worth mentioning.
  • Some of the voice lines are quite tinny, especially for Colette, and the handoff between text and spoken lines is quite jarring, but does highlight important scenes I guess. If they talk, it’s story-centric
  • Pausing on the world map or in town is different than pausing during combat. Outside of combat, you need to bring up a menu to pause. In combat, start pauses for you. On the world map start changes your minimap settings. The lack of consostencynis difficult to acclimate to.

General raves:

  • Graphics didn’t age, much at all., which makes it amazingly playable today (ps3 era had a lot of titles like that, but this is a ps1 era game and those are uncommon!) The art style feels as modern as modern titles, just with some kinda crap borders involving movement. But they did their best to fix that and the whole thing visually isn’t dissimilar to modern low-res/high-density-pixel-art titles.
  • You can change the color of your menu windows with RGB sliders, and there are also three whole texture options. Yes, to me that is very worth it for a game I’ll spend 100-ish hours with. Is it worth it for a developer? Almost certainly not. But nobody lets me change my boring parchment-colored background to a fully custom shade of purple (r176,g112,b176 with a black marble texture). This game does, and it just feels nice to see a color that sooths my soul (and mood; I find it calming) on screen for long games. Even better, the windows have well done shaded borders that give them a pop without being a forced-3d perspective.
  • Also a good story with a seemingly good localization. Can’t confirm localization cuz my japanese is rusty af, but it plays well and makes sense.
  • Runs pretty smoothly, but is on ps3 instead of ps1 where it was designed to be so that might be related.
  • For how it was made to be balanced, it works decently, even though I’ve outgrown the grindy games. For example, if you are running across the world map, you can only dodge so many enemies before one spawns that bee-lines for you at breakneck pace to guarantee a fight, but otherwise you can seemingly stand on the map forever and not enter random-encounter combat. Thats very annoying, yes absolutely, but it does help to keep you from going broke, which is a huge balance, honestly.
  • Autobattle is an awesome compromise for the grindy problem tbh, and probably why they included it in the first place. I can’t imagine putting out a game and being like “hey look most of the people who might like our game probably won’t even play it if it’s so grindy, maybe give them an option to afk…? It’s a long game already.” And then being just hands-down totally right about the feature as future-proofing. Wild.
  • The characters, and their interactions, are very cute and easy to care about. Nobody is perfect, they do a lot of growing as a group (per JRPG standards, ime) and it’s just very believable and relatable for the most part.

Im not sure if I count this as a pro or con, but it is something worth being aware of. Gear and buffs only give very small increases in stat numbers but they do make combat tangibly easier anyway. They should have started with smaller numbers or made the gear worth more of an increase, basically, and the scaling would feel more accurate. 2 points makes a tangible difference even when you start with like 35 or whatever. But regardless, you can feel your upgrades, which is always nice.

I’m not really that far in, based on playtime on the other titles in the series, probably about 1/4 through everything if it led the later gamed to those standards, but that’s still about 24 hours of play. But because I’m currently stuck, and don’t feel like being frustrated, I’m going to spend probably another 4-5 hours just grinding money for gear and consumables. Does all my gear need to be upgraded? Probably not, but I’m going to do it anyway because the better I am now the less I have to slow down again at the next speed bump. Especially since you can sometimes upgrade gear by one-ish level for the cost of materials. Also its not really effort to grind, just boring, I’m doing it passively as I write this.

Credit where due: the newer games don’t at all have the above problems, even though they kept the option to auto-fight, which will never not be nice in a game with semi-random encounters.

I think my complaints above apply in full through vespiria, to a leaser extent, and then mostly just go away with titles after that, because it took me a TON longer than I thought, working backward, to hit a point where I felt meh about the combat, and even then, the story keeps you compelled on the older titles. But if grinding isn’t for you, vesperia and those older might not be, either, and that’s ok because most of the franchise is after that. Start with Arise, it’s genuinely amazing, and work backward like I did, it’s a fine thing to do with this specific series. Stop where it feels too old for you. Thats an ok stopping point. You aren’t missing much that youtube can’t full you in on, but if you really get into the series, some of the lore videos are compelling enough to play it. Like this one by EruptionFang

(Lmk if you catch typos or anything, I have autocorrect disabled and am not typing this on a reliable physical keyboard, so while I have proofed this, I’ve probably missed a lot because I already know what I’m trying to say and my brain skips the little problems. Standard editing problem. So let me know!)

  • psx_crab@lemmy.zip
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    3 hours ago

    I haven’t played symphonia yet, but i don’t think i would’ve the time to go through each and every one of it. I heard there’s a gap in series where the quality just wasn’t there, Legendia is one. Its the game that sour my love of Tales series, but Berseria just rekindle that love.

    Currently replaying through Abyss, the best in the series IMO. Playing it on 3DS certainly helps with the grind because i don’t have to sit on my couch and i can just close it and do other thing without having to find the save point. The game is REALLY stingy with the money though, that i can agree. Am still 7 hours in, and at some point of the game i run out money for gel, life bottle, and money, it’s infuriating. Some common enemy is so hard hitting that they can wipe the party if you’re not careful, yet the exp and money is just not enough to justify fighting, so i guess that’s why running is part of the game. And then the boss fight, they don’t hold back, and you can actually get softlocked if you don’t prepare and save after a point of no return, games back then is just hardcore. But no point preparing if you only got 6k for both equipment(costing 1.5k to 2.3k each piece, for 4-6 party member) and potion(300 for apple gel, 1k for TP recovery, 1k for life bottle, 1k+ for holy bottle to avoid enemy). On the flip side, i kinda enjoy the challenge? I actually using item given to me instead of just hoarding 99 Elixir until the credit roll in FF, and where i stand also really matter. What really neat about Abyss is if you don’t wanna play it you can just watch the Anime. They made an anime adaptation because of how insanely popular this game is.

    I also did Eternia when it comes out, my 3rd favorite Tales(Berseria being 2nd), i really enjoy that one but the balance is also wack, at some part of the game i just use holy bottle to skip all the encounters because it’s just hard. Also a remastered just launched on Steam, might do it after Abyss.

  • Apeman42@lemmy.world
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    5 hours ago

    I replayed Symphonia last year, and it was definitely still charming and fun, but I noticed its age in controls, camera, and a general story drag in some areas.

    If you’re playing them backwards, does that mean you recently did Tales of the Abyss? That was one of my favorites for characters. I was thinking about replaying it after I get around to Arise.

    • DespairSquid@lemmy.dbzer0.comOP
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      4 hours ago

      Unfortunately have not been able to find that one on physical media when I could afford it, but I’m at the point where pirating the rest that I couldn’t get is fine since they were all bought used, as they would be now (I don’t buy digital games, as a rule) and the devs get $0 from me either way. Plus these are so old now…

      I’d suggest doing fun parallel playthroughs ‘together’ since you haven’t done arise and I haven’t done abyss, but idk how well that’d go over :)

      Symphonia is definitely aged, yeah. That’s a kind way to phrase it. But so am I, so I can still appreciate it for what it was meant to be. I remember the competition on ps1. Lara croft had triangle tits, it wasn’t a great time for character models.

  • OwOarchist@pawb.social
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    3 hours ago

    and some of the old ones also have absolutely ludicrous achievements that require playing through the same 100+ hour game dozens of times as that’s just sort of what people did when they only owned a handful of titles. That doesn’t work today, so much, because we have a LOT of games to choose from now.

    It’s not that it ‘doesn’t work’. It only ‘doesn’t work’ if you insist on being an absolute completionist and getting every possible achievement. If you accept that some achievements are for crazy over-achievers/no-lifers and you don’t have to get those, then it works just fine.

    It isn’t easy like modern games, and that’s ok, but it does make it VERY grindy.

    What difficulty settings are you playing on? I don’t remember it being especially difficult when I played it back in the day, though it could get grindy at times. I probably grinded way more than I needed to, though, because I just really enjoy being overleveled for things and being able to utterly demolish trash-talking bosses.

    Most controller buttons don’t do anything for a very long time, either, so you get the feeling those buttons might access those menus, and they don’t. (it does technically use the full controller, based on the mapping I can see, but not for the first quarter of the game at least)

    This might be a function of playing it on PS3 instead of Gamecube? Different controllers, after all.

    Some of the voice lines are quite tinny

    Possibly a result of compressing them enough to fit on the game disc. I don’t know about the PS3 version, but the Gamecube version had to be on two discs because it wouldn’t fit on just one. I wonder if the Gamecube version might be less compressed and have better audio quality?

    For how it was made to be balanced, it works decently, even though I’ve outgrown the grindy games. For example, if you are running across the world map, you can only dodge so many enemies before one spawns that bee-lines for you at breakneck pace to guarantee a fight, but otherwise you can seemingly stand on the map forever and not enter random-encounter combat. Thats very annoying, yes absolutely, but it does help to keep you from going broke, which is a huge balance, honestly.

    You’re going broke using consumables on random encounters!? Yeah, you definitely need at least one healer in your party, and that experience should be much improved if you go with dual healers. You should hardly ever need to use consumables on random encounter battles. Consumables are only for boss battles.

    Oh, and possible spoiler:

    spoiler

    One of the reasons the game gives you 2 different healers is because for some significant portions of the storyline, one of them will be taken away from you and unavailable, so it’s definitely good to have a backup healer!


    On your second playthrough (and you definitely should have a second one), you should look up some guides and walkthroughs. There are huge portions of the story, entire maps and storylines and stuff, that are completely optional and easily missable.

    I guarantee you’ll discover new things on a second playthrough that you never even saw a hint of during your first, plus it has a pretty good ‘new game +’ mode that lets you use points from your previous playthrough to buy buffs or debuffs that will make your next playthrough easier, more difficult, or just more interesting. Plus, the game lends itself well to replay because you can then play it with different characters in your main party.


    But, shit… You know? I’m almost finished with my current Cyberpunk playthrough, and you’re giving me the Symphonia itch… I think I might fire up the old emulator and play Symphonia again when I’m done with Cyberpunk.

    • DespairSquid@lemmy.dbzer0.comOP
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      2 hours ago

      Well, im already not reading most of your screed because you spoilered it and no thank you.

      But also, I’m just not interested in this level of picking apart and negatively judging my tastes and gaming experience for absolutely no reason? wtf man? Don’t be an asshole.

      • OwOarchist@pawb.social
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        2 hours ago

        because you spoilered it and no thank you.

        There’s only one (minor) spoiler there, and it’s safely hidden behind spoiler tags.

        • DespairSquid@lemmy.dbzer0.comOP
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          2 hours ago

          No, no it is not hidden behind a spoiler tag, that depends very much what platform, and doesn’t apply to comment reads on a lot of them.

          I didn’t read it, but it’s also not why I think you an asshole so :)

          • OwOarchist@pawb.social
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            2 hours ago

            You think I’m an asshole because of what I wrote in a comment that you didn’t read? That seems a touch unfair.

            • DespairSquid@lemmy.dbzer0.comOP
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              2 hours ago

              No. You need to work on your reading comprehension. I said I wasn’t reading it because you spoilered it. And I separately called you an asshole. For being a judgemental asshole. Unrelated.