A new beta release for the Steam client includes scoped-achievements.

Achievements can now be split into game mode specific, DLC specific and seasonal specific achievements.

In theory, this will now allow players to achieve achievement completion, even though they’re not interested in the multiplayer aspect of a game.

  • cronenthal@discuss.tchncs.de
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    7 hours ago

    Yes, multiple progress bars to fill up! With extra rewards for filling them up! And seasonals! Jesus, this will be incredibly addictive to many.

  • Rentlar@lemmy.ca
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    6 hours ago

    This is good especially for things like Paradox games which was essentially p2w requiring all the DLC be able to get 100% completion. That’s still the case, but it would be better to know when you’re at 100% with all the expansions you currently have, or events you participated in.

    • Skua@kbin.earth
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      6 hours ago

      You’re right, but I’m still gonna be at 0% because I’m still not playing ironman

  • Nighed@feddit.uk
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    6 hours ago

    That’s really cool! It does require developers to go through and set it all up though. I wonder if the DLC ones can be done automatically?

    (Not at my PC so can’t check stuff)

    • NekoBeko@lemmy.worldOP
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      6 hours ago

      As of now, the only game in my library that supports it is Euro Truck Simulator 2. The Witcher 3 (even with the new remastered update) doesn’t have this feature and also doesn’t categorize it into DLC-specific achievements for example.

      • TurboWafflz@lemmy.world
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        6 hours ago

        ooh ets2 is the game I immediately thought of when I saw this! this might motivate me to finally try to get more achievements in it

  • taiyang@lemmy.world
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    6 hours ago

    I’ve already seen (almost) this exact model with RetroAchevements subsets and it is indeed an improvement. It’s not just about having organized achievements, but mastering a base set and skipping the grind set is a nice touch. (They also do multi sets, glitch sets, challenge sets, etc).

    RA is a bit strict on guidelines though, like all achievements being single player unless in a multiplayer subset, etc, which would be a good model for games with multiplayer modes that go defunct. Too bad I don’t see many developers going back and making that adjustment, though.

    • Davel23@fedia.io
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      6 hours ago

      There’s nothing to “turn off”. It’s just a different way to group/categorize achievements. If you’re already ignoring them then you won’t see anything different.

  • Sanctus@anarchist.nexus
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    6 hours ago

    Achievements fucken suck. Yes, let me do the predetermined thing the devs said and I will have committed achieve!

    • Screen_Shatter@lemmy.world
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      1 hour ago

      Kind of but kind of not. I will look at them when I beat a game and it gives me a quick recap of what I might have missed. That usefulness varies wildly from game to game but sometimes I see an interesting challenge I want to try doing.

      • Sanctus@anarchist.nexus
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        1 hour ago

        I cared when Bungie gave you the Recon armor set for having the vidmaster achievements. That was the last time.

        • Screen_Shatter@lemmy.world
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          1 hour ago

          Actually thats my biggest problem anymore but its more a microtransaction thing. You just dont earn cool stuff for doing challenges anymore. I love the few games that do give you something but it is fuckin RARE.

          • Sanctus@anarchist.nexus
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            1 hour ago

            Gotta impress the shareholders. What? Fun? In the game? Shut up and buy this weapon skin for fifteen bucks.

    • ProfessorProteus@lemmy.world
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      5 hours ago

      I get that most achievements are “Completed tutorial!” and annoying crap like that, but I generally find the more challenging ones enjoyable.

      Or for my joke reply: If you don’t like them, then just achieve nothing 🙂

      • CanadianCorhen@lemmy.ca
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        4 hours ago

        Yea, definitely enjoyed some of the challanges.

        100% (or near enough) surviving Mars, and those were fun