A compatibility layer translating 32 to 64bit calls would be the best option. Devs are right, keeping up multilib support is suboptimal. However those in the issue thread saying that “a majority of users want to get rid of 32bit libraries even if that makes old games not work” is just mad. A majority wants their games to god damn work optimally and do not care or even know about library issues. Even if Proton still works, it’s one less option and the native one at that.
Ideally a JIT system would be nice. I think there are a lot of people who would install them and not need it.
A compatibility layer translating 32 to 64bit calls would be the best option. Devs are right, keeping up multilib support is suboptimal. However those in the issue thread saying that “a majority of users want to get rid of 32bit libraries even if that makes old games not work” is just mad. A majority wants their games to god damn work optimally and do not care or even know about library issues. Even if Proton still works, it’s one less option and the native one at that.