Patch notes in spoiler
spoiler
Hotfix release:
GE-Proton11-9
Video Playback
- Added a fix for Crimson Desert getting stuck after selecting Play or starting a new game due to
looping menu-video playback. Affects both Wine-Wayland and XWayland.
Rendering and HDR
-
Added automatic HDR detection for DX11/DXVK and DX12/VKD3D-Proton with Wine-Wayland or Gamescope.
-
PROTON_ENABLE_HDR=1andPROTON_USE_HDR=1are no longer required. HDR must still be enabled in
the desktop or Gamescope.
- Corrected a Wine-Wayland detection regression that incorrectly reported HDR displays as SDR,
affecting Dragon’s Dogma 2 and other games on compositors without optional Windows-specific color-
management extensions.
-
Preserved SDR fallback when HDR is unavailable or disabled.
-
Retained legacy HDR overrides. Use
DXVK_NO_HDR=1to disable HDR reporting. -
Updated the README with automatic HDR setup instructions.
Pre-hotfix changelog:
GE-Proton11-8
Changes since GE-Proton11-7.
Component Updates
- Updated Wine bleeding-edge, DXVK, VKD3D-Proton, VKD3D, D7VK, DXVK-NVAPI, DXVK-IGDext, FEX,
lsteamclient, wineopenxr and protonfixes.
- Rebased the downstream patch stack and removed patches superseded upstream.
Controllers
- Added automatic PlayStation-to-XInput fallback when Steam Input is disabled, including
appropriate controller identity and button origins for supported games. Native controller
handling and real Steam Input take priority.
- Removed most (now obsolete) game-specific Sony fallback overrides; improved compatibility with Grandia I/
II, Lunar, Sky, God of War Ragnarok and Horizon Zero Dawn.
-
Fixed Diablo IV’s startup DualSense detection and added DualSense Edge compatibility.
-
Fixed Castlevania Anniversary Collection controller replacement and late connection.
-
Improved DS4 speaker audio, Sony controller hotplugging, Death Stranding speaker switching
and Monster Hunter Wilds haptics. Addressed audio initialization races and expensive
controller polling.
- Added Switch Pro/compatible controller XInput support and corrected Dynasty Warriors 8
DualSense mappings.
Steam Overlay
-
Fixed Guide-button overlay not closing under Wine-Wayland, including Labwc and Warframe.
-
Improved overlay cursor ownership and visibility; fixed a Wine-Wayland clipboard-related
World of Warcraft crash.
Wayland and Windowing
-
Fixed fullscreen Alt+Tab restoration in Guild Wars Reforged
-
Fixed startup/minimize recovery for Deadlock on Niri. Added cross-driver suppression of the
transient minimized-window white rectangle. (#781, [#762]
(https://github.com/GloriousEggroll/proton-ge-custom/issues/762))
- Improved Battle.net tray-menu rendering, positioning, keyboard focus, cursor handling and
tray recovery.
-
Fixed Warframe’s missing launcher settings dialog and disappearing cursor.
-
Fixed Touhou 11’s unwanted fixed-window resizing
-
Fixed Zenless Zone Zero launcher window being mistaken for a tray menu.
-
Improved GNOME direct-scanout compatibility, Vulkan surface opacity metadata and cursor
confinement updates.
- Preserved Assassin’s Creed DX10 fullscreen mode across Alt+Tab.
Video Playback
- Improved VRChat YouTube, HTTP MP4, HLS, MPEG-TS and RTSP playback, including URL
compatibility, playlists, seeking, pause/resume, audio synchronization and periodic
streaming stalls.
-
Enabled AV1 decoding through dav1d.
-
Fixed Resident Evil 4 video corruption and improved intro playback performance
-
Fixed WUCHANG skill-preview videos. ([#775](https://github.com/GloriousEggroll/proton-ge-custom/
issues/775), #787)
- Added playback fixes for Borderlands 3, Saku Saku, Fairy Fencer F Advent Dark Force,
SHUFFLE! Essence+, Hatsumira, Colin McRae Rally 3 and One Piece: Pirate Warriors 4.
- Fixed interrupted music in T4C Neerya and an audio-sample memory leak affecting Apple
Jack.
-
Fixed Way of the Samurai 4 movie-skipping crashes.
-
Improved King of Fighters XIII and Taito Type X2 movie compatibility, added DirectDraw
video-overlay emulation, and fixed a seeking deadlock affecting SNK Heroines.
Rendering and HDR
- Added reported-working StarCraft II GPU-hang workaround. ([#790](https://github.com/
GloriousEggroll/proton-ge-custom/issues/790))
- Fixed Meridian: New World’s dark lighting and scrolling flicker through Wine-Mono/FNA
stencil-state fixes.
- Fixed Le Mans Ultimate initialization and HUD/text rendering through Direct2D
improvements. (#777)
- Enabled Warframe’s DX11 HDR detection and added SDR fallback when HDR is requested but
unavailable on the output.
Protonfixes
- Project Torque: corrected .NET dependencies and disabled Xalia to prevent startup
problems.
- The Witcher 3: hid Wine exports to restore graphics features disabled by the game’s Wine
detection.
- Added or updated fixes for A Way Out, Way of the Samurai 4, Ceville, Kanvas Launcher and
the original Call of Duty’s non-Steam release.
- Updated the UMU database and fixed the unzip dependency URL.
Other Changes
- Added opt-in Bluetooth LE support for applications such as Zwift and Rouvy using
PROTON_ENABLE_WINEBTH=1.
- Fixed unsafe timing-source selection, process-exit hangs, Richard Burns Rally’s exit
crash, and serial-port probing that disrupted Sinden lightguns.
- Added SHA-256 certificate-property support for MTA and corrected incomplete TLS-record
handling.
- Restored ARM64 DXVK-NVAPI builds, enabled FEX disk caching by default, and updated
upstream game/launcher compatibility fixes.
- Expanded controller documentation and replaced obsolete RDNA3-specific FSR4 guidance with
PROTON_FSR4_UPGRADE.
Added automatic HDR detection
Hell yeah.
Just reassure me that, when I get time to play wow again, it’ll work on my nobara44 setup? Bonus if somehow the bnet vchat works too.




