Patch notes in spoiler

spoiler

Hotfix release:

GE-Proton11-9

Video Playback

  • Added a fix for Crimson Desert getting stuck after selecting Play or starting a new game due to

looping menu-video playback. Affects both Wine-Wayland and XWayland.

Rendering and HDR

  • Added automatic HDR detection for DX11/DXVK and DX12/VKD3D-Proton with Wine-Wayland or Gamescope.

  • PROTON_ENABLE_HDR=1 and PROTON_USE_HDR=1 are no longer required. HDR must still be enabled in

the desktop or Gamescope.

  • Corrected a Wine-Wayland detection regression that incorrectly reported HDR displays as SDR,

affecting Dragon’s Dogma 2 and other games on compositors without optional Windows-specific color-

management extensions.

  • Preserved SDR fallback when HDR is unavailable or disabled.

  • Retained legacy HDR overrides. Use DXVK_NO_HDR=1 to disable HDR reporting.

  • Updated the README with automatic HDR setup instructions.

Pre-hotfix changelog:

GE-Proton11-8

Changes since GE-Proton11-7.

Component Updates

  • Updated Wine bleeding-edge, DXVK, VKD3D-Proton, VKD3D, D7VK, DXVK-NVAPI, DXVK-IGDext, FEX,

lsteamclient, wineopenxr and protonfixes.

  • Rebased the downstream patch stack and removed patches superseded upstream.

Controllers

  • Added automatic PlayStation-to-XInput fallback when Steam Input is disabled, including

appropriate controller identity and button origins for supported games. Native controller

handling and real Steam Input take priority.

  • Removed most (now obsolete) game-specific Sony fallback overrides; improved compatibility with Grandia I/

II, Lunar, Sky, God of War Ragnarok and Horizon Zero Dawn.

  • Fixed Diablo IV’s startup DualSense detection and added DualSense Edge compatibility.

  • Fixed Castlevania Anniversary Collection controller replacement and late connection.

  • Improved DS4 speaker audio, Sony controller hotplugging, Death Stranding speaker switching

and Monster Hunter Wilds haptics. Addressed audio initialization races and expensive

controller polling.

  • Added Switch Pro/compatible controller XInput support and corrected Dynasty Warriors 8

DualSense mappings.

Steam Overlay

  • Fixed Guide-button overlay not closing under Wine-Wayland, including Labwc and Warframe.

  • Improved overlay cursor ownership and visibility; fixed a Wine-Wayland clipboard-related

World of Warcraft crash.

Wayland and Windowing

  • Fixed fullscreen Alt+Tab restoration in Guild Wars Reforged

  • Fixed startup/minimize recovery for Deadlock on Niri. Added cross-driver suppression of the

transient minimized-window white rectangle. (#781, [#762]

(https://github.com/GloriousEggroll/proton-ge-custom/issues/762))

  • Improved Battle.net tray-menu rendering, positioning, keyboard focus, cursor handling and

tray recovery.

  • Fixed Warframe’s missing launcher settings dialog and disappearing cursor.

  • Fixed Touhou 11’s unwanted fixed-window resizing

  • Fixed Zenless Zone Zero launcher window being mistaken for a tray menu.

  • Improved GNOME direct-scanout compatibility, Vulkan surface opacity metadata and cursor

confinement updates.

  • Preserved Assassin’s Creed DX10 fullscreen mode across Alt+Tab.

Video Playback

  • Improved VRChat YouTube, HTTP MP4, HLS, MPEG-TS and RTSP playback, including URL

compatibility, playlists, seeking, pause/resume, audio synchronization and periodic

streaming stalls.

issues/775), #787)

  • Added playback fixes for Borderlands 3, Saku Saku, Fairy Fencer F Advent Dark Force,

SHUFFLE! Essence+, Hatsumira, Colin McRae Rally 3 and One Piece: Pirate Warriors 4.

  • Fixed interrupted music in T4C Neerya and an audio-sample memory leak affecting Apple

Jack.

  • Fixed Way of the Samurai 4 movie-skipping crashes.

  • Improved King of Fighters XIII and Taito Type X2 movie compatibility, added DirectDraw

video-overlay emulation, and fixed a seeking deadlock affecting SNK Heroines.

Rendering and HDR

GloriousEggroll/proton-ge-custom/issues/790))

  • Fixed Meridian: New World’s dark lighting and scrolling flicker through Wine-Mono/FNA

stencil-state fixes.

  • Fixed Le Mans Ultimate initialization and HUD/text rendering through Direct2D

improvements. (#777)

  • Enabled Warframe’s DX11 HDR detection and added SDR fallback when HDR is requested but

unavailable on the output.

Protonfixes

  • Project Torque: corrected .NET dependencies and disabled Xalia to prevent startup

problems.

  • The Witcher 3: hid Wine exports to restore graphics features disabled by the game’s Wine

detection.

  • Added or updated fixes for A Way Out, Way of the Samurai 4, Ceville, Kanvas Launcher and

the original Call of Duty’s non-Steam release.

  • Updated the UMU database and fixed the unzip dependency URL.

Other Changes

  • Added opt-in Bluetooth LE support for applications such as Zwift and Rouvy using

PROTON_ENABLE_WINEBTH=1.

  • Fixed unsafe timing-source selection, process-exit hangs, Richard Burns Rally’s exit

crash, and serial-port probing that disrupted Sinden lightguns.

  • Added SHA-256 certificate-property support for MTA and corrected incomplete TLS-record

handling.

  • Restored ARM64 DXVK-NVAPI builds, enabled FEX disk caching by default, and updated

upstream game/launcher compatibility fixes.

  • Expanded controller documentation and replaced obsolete RDNA3-specific FSR4 guidance with

PROTON_FSR4_UPGRADE.