Summary of “Anti Cheat at Embark Studios” prensentation by Embark Studios Senior Software Engineer Tom van Dijck, at devcom in Germany on August 24.
… Linux presents an even worse situation. Because users can custom-build the OS kernel, embedding a cheat directly into the kernel and compiling it makes it nearly impossible for a game to detect its existence. “How do you detect that?” van Dijck asked, adding that while support for SteamOS and Proton will remain, platform requirements will become stricter.
Though he mentions anti-cheat on Linux being more challenging to implement that on Windows, he doesn’t seem to think that it’s impossible. He goes on to talk about “undetectable” cheating hardware becoming cheaper, which sounds like a bigger problem, but he sounds optimistic about being able to detect those as well.
IMO “platform requirements will become stricter” could mean something like only allowing signed kernels with anti-cheat module built in + secure boot.


Guess I underestimated the lengths people will go to to cheat!
For some people, the anticheat becomes the game.
I feel like I’ve heard stories about famous DRM crackers that don’t even play the games - the DRM battle is the whole point. And for some people, it’s not about cheating, it’s about beating the anti-cheat. It just sucks that when you beat the anti-cheat you have the side effect of ruining the experience for other players.
And also, some people are just REALLLLY pathetic and have to cheat at games to feel adequate.