Stars Reach is the new MMO from Ralph Koster, creative lead on Star Wars Galaxies, and it is a fully physically simulated sci-fi universe.
I mean, I can already do that in Timberborn, so maybe not the most impressive example. The later example about basements collapsing due to the walls turning to mud? That sounds quite a bit more interesting, but it also makes me wonder how much they are overpromising here because that sounds wildly ambitious and unrealistic based on my current understanding of technology. I have no idea how they expect to be able to pull this off at anything resembling a reasonable simulation rate and fidelity without exactly the kind of pre-simulated, “you can do it here but not over there” situation he describes becoming inevitable.
It sounds really implausible. I wish them luck, because it would be really cool to see, but I’m not going to get too excited unless and until I can actually see the final result.
Timberborn isn’t really an mmo
They’ll go for a Star Citizen development plan.
If they keep it static usually but only recalculate materials and statics & co on change, maybe? Kind of a KSP situation, where they only calculate the spacecraft as one thing in most situations, but part interactions in others, even not “active”, steered, vessels.
To me it almost sounds like early 2000s Peter Molyneux hype.
It’s already implemented in the game, you can go see it yourself if you pay for the preview. It works fairly well from my time playing so far.
I’ve seen various clips of people playing this and while I think its neat, I’m not quite sure how I feel about it. Its definitely a new direction for an MMO.
That’s got such “You can plant a seed” energy.
Isn’t that against the Prime Directive?
No, youre thinking of the Star Wars Trek
May the fourth ring be with you, Scotty.
Which one has Gandalf?
It’s the third one with Harry Potter. Don’t you remember?
Not the Star Trek Wars?
Sounds exciting. Assuming this isn’t empty promises, I might give it a try






