I’m sure I’ll be able to come up with a more detailed list once I play a bit more but here are some things off the top of my head.
TD2 -> GRW:
Smoother climbing/mantling system.
Slightly slower movement speed.
Armour pieces which serve purpose beyond looks (even if how it works is pretty gamey in TD).
Navigation system (route line visible directly in the environment rather than on the mini-map).
Camera which doesn’t change shoulder offset on its own.
Weather reactions (different animation sets for different weather conditions).
Slightly better character customisation (body).
Some of the (less crazy) cosmetic items.
GRW -> TD2
Stance system (crouching and crawling).
Character building (I know TD is a live service looter shooter but boy do the meta changes and all of the build or progression systems get overwhelming at times).
Gun controls (ability to switch fire mode, change scope crosshair and holster your weapon).
Number of customisable gun parts.
Ability to approach action in a more stealthy way and in less linear fashion (for some missions, not everything has to be a tightly directed spectacle).
Less bulletspongy enemies (not to the level of GRW but a little more squishy than in current TD).
Environment affecting character look (for example: crawling in the dirt covers your character in mud).
Better compatibility between all of the outfit elements (some combos in TD2 don’t mesh well together - as in physically, not even in terms of style).
Ability to save outfit sets.
There are also some elements I keep going back and forth on, like whether I prefer the “hard” cover system of TD (you have to commit to entering/exiting cover) or the “soft” system of GRW (your character automatically adjusts position based on proximity to cover). Both have their good and bad sides so it’s a pretty tough choice.
I’m sure I’ll be able to come up with a more detailed list once I play a bit more but here are some things off the top of my head.
TD2 -> GRW:
GRW -> TD2
There are also some elements I keep going back and forth on, like whether I prefer the “hard” cover system of TD (you have to commit to entering/exiting cover) or the “soft” system of GRW (your character automatically adjusts position based on proximity to cover). Both have their good and bad sides so it’s a pretty tough choice.