cross-posted from: https://hexbear.net/post/8882542

It’s a different story for the more established studios with an existing following and previous titles. Game Oracle found that the use of AI by these studios resulted in a significant 40% to 60% drop in sales.

That’s a huge difference. AI stigma seems to hit competent developers with a lot to lose the hardest, and I’m not sure that game studios are ready to accept it.

  • jrs100000@lemmy.world
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    7 hours ago

    I was part of a project that tried. If you just want to get rid of dialog trees local processing might be an option, but for an actual reactive world your looking at possibly hundreds of dollars a month in rented compute. The deeper problem is the current generation of LLMs are just too unstable over time, and frankly, too dumb to maintain its persona and keep up with a dynamic fictional world. Each hallucination amplifies the disconnect from the fictional reality, and trying to reset it changes the presentation of the persona. And if the humans are actively trying to mess with the AIs or if the AIs are supposed to consider something without blurring it out, its all going to crash and burn.

    Of course, its a little concerning that these agents are too unreliable to be a character is a fictional video game, but apparently reliable enough to be given access and authority in the real world.