ooli3@sopuli.xyz to PC Gaming@lemmy.caEnglish · 7 hours ago"We wouldn't have caught the issue without it": Slay the Spire 2 gets a patch for broken RNG after player turns in gruelling eight hour video exposéwww.rockpapershotgun.comexternal-linkmessage-square3fedilinkarrow-up175arrow-down10
arrow-up175arrow-down1external-link"We wouldn't have caught the issue without it": Slay the Spire 2 gets a patch for broken RNG after player turns in gruelling eight hour video exposéwww.rockpapershotgun.comooli3@sopuli.xyz to PC Gaming@lemmy.caEnglish · 7 hours agomessage-square3fedilink
minus-square[object Object]@lemmy.calinkfedilinkEnglisharrow-up13·4 hours agoWhy nerf infinities? I like them… I went on the Reddit once and a lot of the setups required custom game modes. It’s not like a competitive pvp game, trying to break it is most of the fun for me. The RNG stuff is interesting, it won’t be fun to dive into that. I don’t know if I want to watch an 8 hour video though
minus-squarepopcar2@piefed.calinkfedilinkEnglisharrow-up4·3 hours agoInfinities were a little too easy in StS2 compared to the first, especially on release. You can still do infinites but it’s more than just hitting every shop to thin your deck then spam card draws.
minus-squareFauxLiving@lemmy.worldlinkfedilinkEnglisharrow-up8·4 hours agoThe curse of optimization. People feel compelled to use them in order to advance/unlock things faster. They’re fun to stumble on, but once you know how to do them it’s hard to make other choices which are obviously less powerful. Having them be possible in custom game modes wouldn’t be so bad if they were just for challenge and didn’t tie into the unlock/progression system.
Why nerf infinities?
I like them… I went on the Reddit once and a lot of the setups required custom game modes.
It’s not like a competitive pvp game, trying to break it is most of the fun for me.
The RNG stuff is interesting, it won’t be fun to dive into that. I don’t know if I want to watch an 8 hour video though
Infinities were a little too easy in StS2 compared to the first, especially on release. You can still do infinites but it’s more than just hitting every shop to thin your deck then spam card draws.
The curse of optimization.
People feel compelled to use them in order to advance/unlock things faster.
They’re fun to stumble on, but once you know how to do them it’s hard to make other choices which are obviously less powerful.
Having them be possible in custom game modes wouldn’t be so bad if they were just for challenge and didn’t tie into the unlock/progression system.