• BigDaddySlim@lemmy.world
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        2 hours ago

        Yes, but also that was because of Bungie. Halo Studios is an Xbox Games studio meaning what Microslop says goes, Bungie was able to push back against that and have more control. We didn’t have the contractor fiasco with H1, H2 and H3 like we did with Infinite, and no spaghetti code as a result. There was massive crunch, especially for 2, but they maintained control over the project and a much higher capacity. Devs stated many times it was always due to their own ambition being bigger than the time available, or even hardware limitations (Halo 2 E3 demo build).