I mean, I guess I shouldn’t say “surprisingly” because that’s sort of an insult to all the positive reviews it has. But still, I was hesitant based on the trailers making it look like it’s too repetitive and simple relative to FTL and Slay the Spire.
It’s pretty satisfying to have modules that chain with each other in generating more and more energy after you’ve spent your last cell. It’s really cool to see an enemy set to annihilate you even when you’re at max health, only for you to cleverly manipulate your energy numbers and generate more to turn the tide all the way to even striking them instead. It feels like a “slower” Cobalt Core (even though they’re both turn-based).
Yeah. Easy enough game that can get more complicated with each unlock and rng picks.
Made it past the last boss on the first run. Did the same with the second ship, but I lost randomly with the third. Plenty of ways to go at it with each unlock and bonus, while also increasing the difficulty, but it does get repetitive when you’re not in the mood for repetition.It is also interesting how certain modules can actually discourage the upgrading of others whose upgraded forms would reduce synergy. Anyway, I think this game seems to be a bit of a better fit for me versus Cobalt Core or StarVaders; I guess grids just aren’t that great of a fit with me, apart from true roguelikes, maybe.

