• Coelacanth@feddit.nu
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    4 hours ago

    I might have to play around with those a bit more. I don’t mind though, it’s suppose to be fun not feel like a punishment.

    Well, that’s the thing - STALKER players are generally masochists who hate themselves and love misery! The punishment is the fun! How else would mods like Fatal Error be so popular?

    I’m only halfway in that camp, though, even though I do enjoy the loot/survival/scavenging based gameplay. I don’t play the G.A.M.M.A. modpack myself, but I do use a similar design philosophy to that in my own custom list where traders don’t sell guns or armour, everything drops in low condition and you need to scavenge stuff for parts to progress (I forgot to mention Weapon Parts Overhaul probably).

    • Essence_of_Meh@lemmy.world
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      3 hours ago

      Oh, I totally get that. My own preferences lean heavily towards style of gameplay that most people would call tedious and annoying, I’m just not into “1 hit death, enemies spot and attack you from the other side of the map and you dehydrate in minutes” type of thing. That’s why I usually start with medium difficulty settings and bump up from there as I get the feel for how things are balanced.

      Punishment IS fun, over tuning on the other hand can be less so. Since everyone has their own preferences, that sentence is purely subjective for every player and what they see as too much.

      • Coelacanth@feddit.nu
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        2 hours ago

        Yeah, I totally agree with you. It’s a fine balance between immersion (which to me is one of the main draws of STALKER) and enjoyable gameplay. I tried playing a Call of Chernobyl-based modpack called A.R.E.A. as a counter example, and that shit is just pure pain. Way too much “realism”, way too little fun. It was certainly interesting but… yeah.

        Though actually on the note of spotting you from half the map, there are a ton of helpful AI mods that are pretty much standard that I should probably also dig up for you…