It’s the industry standard for online PC game sales because of them. They established that number when they were the first major player to the market. They don’t get to blame the industry for a pricing scheme they invented.
This is the company that didn’t offer refunds until they had to. They’re the company that used to make indie developers get permission to launch games through them with exclusivity agreements (Steam Greenlight program). They cry foul when devs put in loot boxes, gacha mechanics, and other live service bullshit when they don’t get a 30% cut.
They’ve been exactly as shitty as they can get away with. The only things that have allowed them to be less shitty are that they were first to the game and that they’re privately-owned l, meaning they do what’s in Gabe’s long-term interest instead of having to drive the stock price up every quarter until they collapse or allergens with someone else.
When Steam launched, gamers were very upset because they didn’t want to have to log into an online marketplace to play Half-Life 2. And now people get pissy when the games they want dont require you to give data and money to a billionaire who long ago stopped giving a fuck about gamers as anything other than a means to buy more yachts.
Industry standard for ALL game sales, not just PC. Steam did not invent this. PlayStation charges this. Xbox charges this. Retail in general charged this before Steam even existed.
But you’re clearly unwilling to see anything but “Steam bad! RAH RAH RAH!” So I’m just gonna block your dumbass self now.
Server costs for the storefront, fast game file distribution and the variety of other services they offer to developers (eg the friends system, game invites, the Workshop, the marketplace, cloud saves, etc…).
Steam handles payments for you, worldwide. This alone is already a pretty huge undertaking that many underestimate.
Steam does a ton of analytics for devs.
DRM.
Support staff for handling customer complaints, refund requests, etc…
Sets up seasonal sales and handles promotion for devs willing to participate.
Steam allows you to resell Steam keys on other platforms, which forgoes the 30% cut entirely (creating new keys is free), as long as you won’t resell the keys cheaper than the game’s price on the Steam storefront itself.
At high enough sales, Steam cuts back on the part they take.
All of this stuff is free and bonus for devs. You pay a one-time fee to set up, which you get back if your game sells enough copies (it’s a really low bar, unless the game is total gunk you’re going to reach that threshold). Not to mention the costs involved in bringing your game to other devices it wasn’t originally built for, allowing you to gain access to a larger share of the market (again, for free. It’s even available to users using a competitor).
It’s the industry standard for online PC game sales because of them. They established that number when they were the first major player to the market. They don’t get to blame the industry for a pricing scheme they invented.
This is the company that didn’t offer refunds until they had to. They’re the company that used to make indie developers get permission to launch games through them with exclusivity agreements (Steam Greenlight program). They cry foul when devs put in loot boxes, gacha mechanics, and other live service bullshit when they don’t get a 30% cut.
They’ve been exactly as shitty as they can get away with. The only things that have allowed them to be less shitty are that they were first to the game and that they’re privately-owned l, meaning they do what’s in Gabe’s long-term interest instead of having to drive the stock price up every quarter until they collapse or allergens with someone else.
When Steam launched, gamers were very upset because they didn’t want to have to log into an online marketplace to play Half-Life 2. And now people get pissy when the games they want dont require you to give data and money to a billionaire who long ago stopped giving a fuck about gamers as anything other than a means to buy more yachts.
Industry standard for ALL game sales, not just PC. Steam did not invent this. PlayStation charges this. Xbox charges this. Retail in general charged this before Steam even existed.
But you’re clearly unwilling to see anything but “Steam bad! RAH RAH RAH!” So I’m just gonna block your dumbass self now.
Xbox and Playstation developed the platforms the games are on and sold the consoles at a loss.
Retailers have physical overhead that gar exceeds Steam’s cost per sale.
Steam doesn’t have those reasons. They just wanted a bigger cut without incurring the expenses.
Steam maintains:
All of this stuff is free and bonus for devs. You pay a one-time fee to set up, which you get back if your game sells enough copies (it’s a really low bar, unless the game is total gunk you’re going to reach that threshold). Not to mention the costs involved in bringing your game to other devices it wasn’t originally built for, allowing you to gain access to a larger share of the market (again, for free. It’s even available to users using a competitor).