You can’t exclusively support the hardcore audience, but you do need a level of support for it. The hardcore players are the ones doing the research, writing the strategies and guides, and finding or exploiting bug and balance issues.
I might be open to a new MMO at some point. I’m 100% out if it requires grouping for the main storyline, is super grindy, or I have to do corpse runs. I have two jobs and no time for that. I enjoy doing some group stuff, but I don’t want to pay for a game where I get nowhere because of my schedule.
I’d also be out if it had some parry system (quicktime events, basically) or souls-like combat in general as it’s just not my bag; I’m there for the quests and story more than anything else.
There are upcoming MMOs? I thought we all accepted this genre is dead?
They were rebranded to live service games and the multiplayer section was made optional.



