The two original developers of ZSNES are finally back together! Introducing SUPER ZSNES! Re-written completely from scratch, this GPU-powered SNES emulator is here to bring you the following: some of what is familiar, some of what’s new, and then some of what goes beyond.

Key features:

  • Far more accurate CPU and Audio cores than the original ZSNES
  • GPU-powered PPU core to allow for hi-res Mode 7 and special per-game enhancement features
  • Classic UI with falling snow, modernized with higher definition and improved UX
  • Fast forward, rewind, save states, auto save history, save bookmarks, cheat codes, quick load, and more
  • No Vibe Coding. Classic development style.
  • Super Enhancement Engine, where the ZSNES developers are enhancing the games one at a time
  • Nemoder@lemmy.ml
    link
    fedilink
    English
    arrow-up
    5
    ·
    1 day ago

    Users didn’t flock to zsnes because it was the most accurate, they used it because it completely nailed the user interface for loading, saving, input, and configuration.

      • woelkchen@lemmy.world
        link
        fedilink
        English
        arrow-up
        1
        ·
        13 hours ago

        And because it was the first SNES emulator to play games full-speed on a 486.

        Things changed after 0.800. My Pentium PC struggled after the following release. IIRC it replaced some assembler code with C code that was less efficient.