Pope also said he was more wary of releasing a major new game now because he enjoyed such critical success with Papers, Please and Return of the Obra Dinn that he doesn’t want to let players down.
“There’s also the sense that I was pretty happy with Obra Din and Papers, Please and I don’t… you know, maybe I can’t do it again, kind of thing. Do I really want to maybe just go out on a high note? Why drag my myself down with the next thing that people may not like?
You know, I feel him there. I can’t even imagine how to make a successful follow-up after two games that were not just smash hits, but brilliant and unconventional too. Everyone is basically expecting a piece of genius (me included). Not to mention the step up from Papers to Obra Dinn was so huge in terms of production and scope that it’s easy to expect another escalation.
To be fair, the first spawned a genre and the second is a masterpiece, he set an impossible standard. But you could have said that before the second was released.
If I could tell Pope one thing, it’s “just make games you think you’ll like dude”
I mean, valid.
I’m going to miss his blog about game development, even if I don’t intend to do it, reading about how he figured out how to do the Obra Din graphics was pretty rad.
Good idea.
“But I I also like to talk about the stuff I’m working on, and I think just now the the situation kind of feels different to me, that you don’t really talk about stuff when you’re working on it because I don’t know it’s going to get slurped up by AI or people are going to copy it or something else like that.
The threat of your game idea being taken isn’t from AI, it’s from people.
An AI at worst will add the tweet or whatever you put out into its model and in 6 months it’ll get released in the new version where maybe one day it might influence an output.
A human at worst will sit there an deliberately make your idea for themselves and publish it before you can.
Well you got stuff like this:
Unfortunately I think Lucas Pope’s concerns are valid.
an individual called “Kamaboko Kōsatsu Kōsatsu” (not affiliated with the original Kamaboko) posted a game likewise called “Typing Magician” to Unityroom. The game, with striking similarities to the still-in-progress project by Kamaboko, quickly accumulated almost 30k hits, making it to the platform’s “Popular New Releases” category.
So a person stole the idea and made it into a game?
I think something happened with Ridiculous Fishing pre-AI too. A really hasty clone gained a bunch of undue attention.









