Nice, that was the last console to try pushing the limits by designing an architecture intended to help games. Xbox was just an x86 PC with a custom OS since the first one and Sony joined in on that with the PS4. The PS3 was such a unique system but required a different paradigm to get the most out of it. They pretty much leaned in to parallel computing back when intel was getting started locking in at 4 cores. And then suffered for it because parallelism is much harder to work with.
Kinda sucked because I remember being excited about the future when reading about the cell architecture Sony was putting in the PS3.
360 was the odd one out being PowerPC. All the rest were x86.
Oh I didn’t realize that, thanks for the info! What an odd choice.
Hell yeah
each of which contains a 128-bit SIMD SPU called a Synergistic Processing Unit (or SPU, for short).
AI or just bad writing?
Probably just bad writing. LLMs are generally good at avoiding awkward wording and their errors are more about the facts than grammar or writing style.
That looks like someone took a term from a technical document then (they or an editor) decided it was confusing and added the full name, and then added the acronym for short part so they could just continue using SPU, not noticing that it makes the acronym appear twice.



