• Coelacanth@feddit.nu
    link
    fedilink
    English
    arrow-up
    6
    ·
    5 hours ago

    Withering Rooms

    I’ve been absolutely absorbed by this game the past week, having finally pulled the trigger on it after eyeing it for a long time. It’s a 2.5D light horror roguelike, but there is so much more to it than it seems at first. Whenever I think I have a handle on it it keeps throwing new cool stuff at me, and the world building and story just keeps getting more interesting the more I play. It has a very unique vibe to it and a very distinctive and unique voice and direction.

    The combat is clunky and janky yes, but you do get used to it and it gets a bit better after you start unlocking more tools, spells and weapons and start being able to actually make focused builds. The build crafting and customization is fun even when the mechanics of the combat itself is a little clunky. But this isn’t a game you play for the combat anyway, but for the exploration, the lore, the story and the world building. Which is also partly told through item descriptions, Dark Souls-style.

    Honestly I really don’t want to spoil anything as the game has some interesting surprises so if you think this is your vibe I recommend just giving it a chance. It’s very cool and I can see why it’s such a beloved hidden gem. I can’t wait to see what else it has up its sleeve.