I made, “Strait to War”, where you have to get a tanker through the Strait of Hormuz. You can’t pick your side, you just spawn in as either a tanker, an Iranian drone, or a US frigate. You have an objective but there is no real winning the game. It’s an anti-war game disguised as a war game.
Sound doesn’t work yet. Let me know what you think. I will add Iranian speed boats next. And I have no idea how it will scale with lots of users.


This is really useful feedback, thank you. Maybe a direction signal to the closest ship would be useful. I’m also noticing some quad copters getting stuck. I should probably limit their air time to 20 mins and display that. I’ll add a front for the quad copter next. Cheers!
After doing a few rounds I would say the quadcoptor seemed like it spawned way too far from the ships. I think two or three spawns were behind the ships and I spent a very long time just trying to catch up and get blown up. The Shaheed was more fun, could see it and it was fast enough to get a kill.
Didn’t spawn as a ship, might play again on break.
Lots of updates. More obvious facing for drones, players spawn close to action, drones move faster, frigates autocannon fires visible rounds. Thanks for the feedback!