FYI you have never owned a game. It’s always been a license. Even when it was physical. It’s the same for GoG too sep you get an installer for later. It’s still only a license.
Also Steam did not give us DRM. DRM has existed for decades before steam was made.
Yes, if we want to get technical, we don’t legally own those games, obviously. However, so long as they are DRM free, we can always install them on whatever hardware we choose, as long as its supported. Thats why people say DRM takes away a player’s ability to “own” their games.
if steam prohibited DRMs in the first place, we’d have a reality, where steam is either pretty small, or entirely dead, and its niche is separated between small anti-consumer marketplaces such as UPlay and battle.net, where the publishers can stuff anything up your ass, not only DRMs, to their greedy hearts’ content.
Piracy and independent game preservation initiatives still exist despite DRMs tho
The software licensing we know today for everything software related only started in like '82 or '83. What about games from the 70s? (Granted the person you responded to may still have never owned a game if they weren’t even alive in the 70s; I sure as hell wasn’t)
FYI you have never owned a game. It’s always been a license. Even when it was physical. It’s the same for GoG too sep you get an installer for later. It’s still only a license.
Also Steam did not give us DRM. DRM has existed for decades before steam was made.
Hahaha.
Oh, I’ve owned a game.
I own many games.
I can give them to whoever I want.
… you just have to be clever.
Yes, if we want to get technical, we don’t legally own those games, obviously. However, so long as they are DRM free, we can always install them on whatever hardware we choose, as long as its supported. Thats why people say DRM takes away a player’s ability to “own” their games.
if steam prohibited DRMs in the first place, we’d have a reality, where steam is either pretty small, or entirely dead, and its niche is separated between small anti-consumer marketplaces such as UPlay and battle.net, where the publishers can stuff anything up your ass, not only DRMs, to their greedy hearts’ content.
Piracy and independent game preservation initiatives still exist despite DRMs tho
The software licensing we know today for everything software related only started in like '82 or '83. What about games from the 70s? (Granted the person you responded to may still have never owned a game if they weren’t even alive in the 70s; I sure as hell wasn’t)