I’ve sunk so many hours into Conquest campaigns in Gates of Hell. I’m always a fan of strategy games which showcase artillery, and GoH is among the best in terms of visual and audio design. Of course, it’s a little incongruous when you roll out your big guns, and see they’ve got a range max of 350 meters, but I guess concessions must be made if you’re making a tactical scale RTS.
This was a game earlier today with a great shot overlooking a chapel area in the middle of the map. All the detail is quite overwhelming at the start but its so good when you dig in to it.
I’ve sunk so many hours into Conquest campaigns in Gates of Hell. I’m always a fan of strategy games which showcase artillery, and GoH is among the best in terms of visual and audio design. Of course, it’s a little incongruous when you roll out your big guns, and see they’ve got a range max of 350 meters, but I guess concessions must be made if you’re making a tactical scale RTS.
This was a game earlier today with a great shot overlooking a chapel area in the middle of the map. All the detail is quite overwhelming at the start but its so good when you dig in to it.